The other review available has nothing to do with this book and shouldn't have been posted. I'm only posting a review because otherwise all that's here is a one-star review based on this book failing to be a completely different book.
This book is a new campaign setting with an interesting theme. It describes a fairly detailed fantasy world. It differs quite a bit from a standard D&D world, even more than Eberron. Thraxis is a large world with a unique cosmology. It includes some elements that may be a little too different, such as multi-colored grass and fungal forests. There's a good bit of material that may see use in my own campaign in my own world (which is what I bought this book for), but I won't be using the setting described. I particularly like The Strangers, a handful of extremely powerful, immortal beings who wander the world. The descriptions of the cosmology are also interesting.
I'm sure more detailed information is available elsewhere on the internet. This book is pretty good, but I can see why it didn't win the setting search, some elements are just too different and feel like difference just for the sake of difference. That being said, I'm glad I bought it, I'll use some elements of this world in my games and take inspiration from other elements.
Download the free Kindle app and start reading Kindle books instantly on your smartphone, tablet, or computer - no Kindle device required.
Read instantly on your browser with Kindle for Web.
Using your mobile phone camera - scan the code below and download the Kindle app.
Morningstar Hardcover – May 15, 2003
by
R. Scott Kennan
(Author)
At Stake...
Two worlds of great natural beauty locked in a struggle that threatens to destroy them both. Thraxis and Arril: blue sisters sharing an orbit, with continents, seas, and life.
A world in the midst of an Age of Majesty many believe will never end: nine diverse Empires at the peak of magical and cultural achievement. A world that has never known an Age of Darkness, where men and women push themselves daily to greater heights. It is an age of innocnece and hope, when possibility knows no bounds.
Elder races untouched by the decay of time; great monuments to man's resourcefulness and his hubris. Mystic power waiting to be claimed, and a destiny still in the making. Dragons ruling an empire; a land that can forge gods.
The Threat...
The Canticle of the Morning Star: an inscrutable living Prophecy that is either a warning or a malevolent force leading mankind towards annihilation.
The world has become a beacon to those who wish to subvert, destroy or command, and they are flocking here, bringing their alien wars in a bid that will alter the course of history and the nature of reality. Celestials, demons, devils, gods, and a sophisticated race called The Strangers compete with men, elves, dwarves and halflings to recast this idyllic planet in their own images.
Two worlds of great natural beauty locked in a struggle that threatens to destroy them both. Thraxis and Arril: blue sisters sharing an orbit, with continents, seas, and life.
A world in the midst of an Age of Majesty many believe will never end: nine diverse Empires at the peak of magical and cultural achievement. A world that has never known an Age of Darkness, where men and women push themselves daily to greater heights. It is an age of innocnece and hope, when possibility knows no bounds.
Elder races untouched by the decay of time; great monuments to man's resourcefulness and his hubris. Mystic power waiting to be claimed, and a destiny still in the making. Dragons ruling an empire; a land that can forge gods.
The Threat...
The Canticle of the Morning Star: an inscrutable living Prophecy that is either a warning or a malevolent force leading mankind towards annihilation.
The world has become a beacon to those who wish to subvert, destroy or command, and they are flocking here, bringing their alien wars in a bid that will alter the course of history and the nature of reality. Celestials, demons, devils, gods, and a sophisticated race called The Strangers compete with men, elves, dwarves and halflings to recast this idyllic planet in their own images.
- Reading age12 years and up
- Print length160 pages
- LanguageEnglish
- Dimensions8.7 x 0.6 x 11.3 inches
- PublisherGoodman Games
- Publication dateMay 15, 2003
- ISBN-100972624155
- ISBN-13978-0972624152
Products related to this item
Page 1 of 1Start overPage 1 of 1
Product details
- Publisher : Goodman Games (May 15, 2003)
- Language : English
- Hardcover : 160 pages
- ISBN-10 : 0972624155
- ISBN-13 : 978-0972624152
- Reading age : 12 years and up
- Item Weight : 1.5 pounds
- Dimensions : 8.7 x 0.6 x 11.3 inches
- Best Sellers Rank: #4,285,565 in Books (See Top 100 in Books)
- #8,412 in Fantasy Gaming
- Customer Reviews:
Videos for this product
Help others learn more about this product by uploading a video!
Upload your videoProducts related to this item
Page 1 of 1Start overPage 1 of 1
Customer reviews
3.7 out of 5 stars
3.7 out of 5
3 global ratings
How customer reviews and ratings work
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on Amazon-
Top reviews
Top reviews from the United States
There was a problem filtering reviews right now. Please try again later.
Reviewed in the United States on June 18, 2012
Reviewed in the United States on January 3, 2006
Instead of the Underdark Adventure Guide, this book is a sourcebook for Morningstar, a fantasy campaign setting. It has nothing to do with Drow, or Mind Flayers, or the Underdark.
I can't speak to the quality of the book, except to say that this isn't what I meant to purchase.
I can't speak to the quality of the book, except to say that this isn't what I meant to purchase.