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openFrameworks Essentials Paperback – April 23, 2015
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About the Author
Denis Perevalov is a scientist at the Krasovsky Institute of Mathematics and Mechanics, Ekaterinburg, Russia. His main research interests are computer vision and interactive systems. He has been teaching the information processing and algorithms of technical vision courses at the Ural Federal University since 2010. He is also the author of the book Mastering openFrameworks – Creative Coding Demystified, Packt Publishing, 2013.
Igor (Sodazot) Tatarnikov
Igor (Sodazot) Tatarnikov is a video artist, animator, and VJ from Moscow, Russia. He creates media content in various techniques, including animation, stop motion, and generative art. Igor and Denis are cofounders of the visual laboratory Kuflex (2011), which made numerous interactive video installations and audio-visual performances for numerous exhibitions and commercial projects. Kuflex's clients include the Garage Museum of Contemporary Art (Moscow), the Jewish Museum and Tolerance Center (Moscow), the Moscow International Festival «Circle of light», Microsoft, Nokia, Samsung, and Master Card. Most of these works were made using openFrameworks.
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Top Customer Reviews
This second book is presented by the author and a video artist. The author Denis Perevalov is a enthusiastic and sincere scientist, and he has collaborated with many artists in many projects. If you search his name in YouTube or in Vineo, you will enjoy many amazing interactive multimedia projects. Though I had thought that the title of this book "Essentials" means the advanced level from the first book, I understand this more thin book is rather practical version for students. The first book is a textbook, and this second book is the manual to develop an exciting "Video Synthesizer" for amazing VJ performance.
In Processing website, Arduino website and Raspberry Pi website, there are standard "Tutorial" page for beginners. We are overwhelmed by the texts introducing many knowledges in an orderly manner, and fear that we cannot do anything before we do not master all of them. This is a problem of "text book" generally. On the contrary, this new book presents the "Video Synthesizer Structure" at the beginning. We can overview of the whole project constructed by each modules of openFrameworks, and we can study/test/arrange any part of them in response to our own request.
The traditional education in design was "learn, then produce". But 21st-century design education is "producing with study", because we can get huge knowledges/know-hows by Internet and the system works realtime. This culture "Sketching" (Sketching in Hardware) expands by the open source culture in the world. We can be happy all by the open source culture and Internet - this book informs us the happy future in design, I think. I want to recommend with confidence this book to my students and research/design/education communities.
Make sure to save a zip of your project at the end of Chapter 3 like they tell you to do. Even though it only comprises about 40 pages towards the end of the book, there's a final sprint of executing a diminutive version of the final project on literally every single platform that oF can handle that's exhilarating!
This book covers everything it should in the best way possible with the most satisfying result. I am VERY impressed, and I can't wait to tie into the authors' other openFrameworks book.