Reviewed in the United States on December 3, 2019
Ensign Andrew Dahl thought himself extremely fortunate when, just out of the Academy, he was assigned to Universal Union flagship Intrepid in the xenobiology lab. Intrepid has a reputation for undertaking the most demanding missions of exploration, diplomacy, and, when necessary, enforcement of order among the multitude of planets in the Union, and it was the ideal place for an ambitious junior officer to begin his career.
But almost immediately after reporting aboard, Dahl began to discover there was something distinctly off about life aboard the ship. Whenever one of the senior officers walked through the corridors, crewmembers would part ahead of them, disappearing into side passages or through hatches. When the science officer visited a lab, experienced crew would vanish before he appeared and return only after he departed. Crew would invent clever stratagems to avoid being assigned to a post on the bridge or to an away mission.
Seemingly, every away mission would result in the death of a crew member, often in gruesome circumstances involving Longranian ice sharks, Borgovian land worms, the Merovian plague, or other horrors. But senior crew: the captain, science officer, doctor, and chief engineer were never killed, although astrogator Lieutenant Kerensky, a member of the bridge crew and regular on away parties, is frequently grievously injured but invariably makes a near-miraculous and complete recovery.
Dahl sees all of this for himself when he barely escapes with his life from a rescue mission to a space station afflicted with killer robots. Four junior crew die and Kerensky is injured once again. Upon returning to the ship, Dahl and his colleagues vow to get to the bottom of what is going on. They've heard the legends of, and one may have even spotted, Jenkins, who disappeared into the bowels of the ship after his wife, a fellow crew member, died meaninglessly by a stray shot of an assassin trying to kill a Union ambassador on an away mission.
Dahl undertakes to track down Jenkins, who is rumoured to have a theory which explains everything that is happening. The theory turns out to be as bizarre or more so than life on the Intrepid, but Dahl and his fellow ensigns concede that it does explain what they're experiencing and that applying it allows them to make sense of events which are otherwise incomprehensible (I love “the Box”).
But a theory, however explanatory, does not address the immediate problem: how to avoid being devoured by Pornathic crabs or the Great Badger of Tau Ceti on their next away mission. Dahl and his fellow junior crew must figure out how to turn the nonsensical reality they inhabit toward their own survival and do so without overtly engaging in, you know, mutiny, which could, like death, be career limiting. The story becomes so meta it will make you question the metaness of meta itself.
This is a pure romp, often laugh-out-loud funny, having a delightful time immersing itself in the lives of characters in one of our most beloved and enduring science fiction universes. We all know the bridge crew and department heads, but what's it really like below decks, and how does it feel to experience that sinking feeling when the first officer points to you and says “You're with me!” when forming an away team?
The novel has three codas written, respectively, in the first, second, and third person. The last, even in this very funny book, will moisten your eyes. Redshirts won the Hugo Award for Best Novel in 2013.