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LG Marquee for Boost Mobile
on January 28, 2012
Review is for the LG Marquee for Boost Mobile.
It is very light and thin as advertised. Size wise it's about half as thick as most slider phones. While it is about the same size as a Motorola Triumph, it just seems smaller. Seems to fit in jeans pockets just fine. Gorilla glass is nice. I tried screen protector from vendor x-style720 & spshp88 on EBay and can recommend it highly.
The speed is fine for daily things, but you can tell that it is right at the hairy edge of being able to handle everything. I've found the game NanoPanda is a good measure of performance, and while the Marquee can play it, it isn't as smooth as say an LG Optimus Slider. Angry Birds plays just fine without lag. Also it seemed to just be able to handle the "leaves on water" live desktop on top of Launcher Pros cube transition as you can see it is struggling a bit to keep up. I dropped it by one star
HVGA (640x320) MP4 videos play fine - there is a review out there that says the voice is out of sync, but I didn't see that on any of the 3 videos I tried out. Speaker output volume is decently loud, and does not cause buzzing or sound like a piezoelectric buzzer. Didn't get a chance to try out the camera, but while it's nice you can map the custom button to the camera, it seems to be on the wrong side of the phone for that purpose.
After loading every app I could think of on internal storage, there was still well over 2GB of storage left. So storage will not be a problem for most people.
Hard to say, I managed to get the battery down to 40% by incessantly downloading apps and tinkering for about 3 hours, hardly real world usage. I downloaded Juice Defender but don't intend on turning it on unless I can't get through a day on a charge.
Overall I think this is great general purpose phone, but it is only just able to handle the most CPU intensive apps as it is and depending on what comes out you may feel like it's too slow in a year or two. The Transform Ultra is supposed to be almost twice as fast as the Marquee, so if you can live with the lower res cameras, smaller screen, and thickness of that device, it might be a better way to go.
Porting from Virgin Mobile:
I was able to port a number from Virgin Mobile to Boost. It took about 45 minutes on the phone to do it, and even then the first customer service rep took the account info down wrong and after a second rep called back at 7:30 pm, 2 hours later the number was ported.
I was surprised how confusing it was to activate service, the phone activates fine, but then of course you need to figure out how to get the $55 into your account so you can do something with it. Turns out that you need to explicitly pay for the first month of service - setting up auto reboost will only work for the second payment and beyond. It also took a good 15 minutes for the payment to flow their their billing systems before the phone was allowed to connect to data and make calls.
Why Boost instead of Sprint?
This phone is free with 2 years on Sprint, or $280 on Boost with no contract. Boost is unlimited 3G for $55, dropping $5/mo every 6 months until you get to $40. So over 2 years that's $1140 or $1420 with the device. Sprint is $110/month unlimited 3G, so over 2 years that's $2640. You save $1220 on Boost over 2 years, and you have the option to change your device or carrier any time with no penalties. Boost uses the same Sprint 3G CDMA network, the only difference is that Boost won't roam onto Verizon's network, but the Sprint CDMA network itself has pretty good national coverage so it really only matters out in the woods.