Top positive review
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5.0 out of 5 starsMy story...
ByMike The Guyon April 19, 2015
This is an amazing game. Many have written good reviews on this, so instead I am just going to talk about what happened the last time I played this game (last night).
We started the game with the "We need more samples" objective. This objective requires you to roll a die every time after you kill a zombie, and if you roll a 4, 5, or 6 you get a "sample". 15 samples and we win the game (if we complete our secret objectives of course).
Game begins. For the first couple of rounds, things were going incredibly well. Zombies were dying, samples were being collected. A couple of us said, "I can't believe we are going to win for once!" but did we speak too soon? Then, a crisis appeared, we needed more medicine. Contribute one per player or multiple locations will be overrun! Several players contribute during the round, no problem, we have this easily. End of the round and we check the crisis... There is two food in the pile... every non helpful item negates a helpful one... We don't have enough medicine. Both the library and police station are overrun. Instantly 5 survivors are killed and our morale drops from a very comfortable 6 to 1. To say the group was in shock at this turn of events would be a fair statement. But wait, one of these items was from the gas station! there is only one player with a survivor at the gas station... Betrayer!
A new round begins, the first player calls for a vote to exile the player who caused so much havoc. The vote passes and he is exiled! The game continues with four non exiled players in a desperate bid to somehow keep morale from falling to zero and collect the rest of the samples (while somehow, some way, achieving our secret objective). One death and the game is over. Every roll for exposure is fraught with tension, every move second guessed and analyzed. Should you go there? Is it worth the risk? The betrayer continues to work with his group of survivors outside the colony, still trying to achieve his own mysterious goals.
Finally, the last round ends. We have done it! Somehow, we made it through to the end with 1 morale still intact! Oh yes, one last colony phase. Let's get that out of the way so we can claim our well deserved victory! (for those who have completed their secret objectives) Step 1, pay food... pay food... No! NOOOOOO!!!! In our mad scramble for victory, how could we possibly have forgotten food on that last round? A collective groan rises as we realize what we have done to ourselves. So concerned about morale, so focused on every move, we have forgotten to feed ourselves! A starvation token is added... Morale drops to zero... The game is over and everyone has lost.
But wait, not everyone has lost... A quiet chuckle is heard... The betrayer...
The betrayer reveals his objective. 5 survivors are killed throughout the game, something he accomplished long before.The betrayer has won.
Without a doubt the most tense I have ever been playing a board game, and I was honestly ecstatic that the betrayer won. He couldn't have played it better.
10/10 would be betrayed again.
*EDIT*
Since people seem to be reading my review, I would like to add one tidbit. In this game, when you are exiled, you have to discard the original secret objective you were given and draw an "Exiled" secret objective. The original objective in this case was "5 survivors are killed and the main objective is not completed." The exiled objective (and there are quite a few and they are very varied) was "5 survivors are killed."
The amazing thing about this to me is that it was the same as his betrayer objective, except that it removed the "main objective must fail" portion. This means that it was possible in this instance for EVERYONE to win had we not forgotten to feed ourselves that last round. That kind of blew our minds when I mentioned that after the game was over.
Anyway, I have finally won a game of this! It is really a great game.