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5.0 out of 5 starsBloodborne reminded me why I'm a gamer.
ByDavid A. Jayneon April 3, 2015
(2015-11-06: Updating just to point out that after a couple patches, the load times I talk about below were reduced from "painful" to "kind of annoying," and that they added some item description text to the load screen so you have something to read while waiting. Everything else I said still stands, and Bloodborne is still my favorite game of 2015 even after Witcher III and Metal Gear 5. We'll see if Fallout is a contender next week. Anyway...)
I. Love. This. Game.
I can't think of a game I've had more fun playing, and at 45 years old, I've been gaming since Pong.
Is it hard? Assuredly. Is it too hard? No. Any gamer worth their retro NES T-shirt should not have a problem, as long as they are willing to accept a challenge and actually take the time to learn to play. And I've never played any of the Demon/Dark Souls games, so even a newbie to this type of game can make it just fine.
Put simply, regardless of strength (yours or theirs) there is never any enemy you cannot defeat, and there is never any enemy that cannot defeat you. You could be level 1 with a crappy weapon, but if you can dodge attacks well you can still defeat that giant boss. Conversely, you can be level 60 and taken out by a weak enemy if you're not careful. You have to earn every kill and accept responsibility for every defeat. That makes the enjoyment of succeeding, of getting good at the game, pretty much unsurpassed.
See, this is a game you have to actually play. If you try to mindlessly tank your way through, you will not make it far. But as others have said it is tough but fair. There are no cheap deaths. When you die, you will know why, and hopefully learn from your mistakes. The tricky part is that the gameplay mechanics will tempt you to take risks. An enemy has badly injured you, but you know a good counterstrike on him will give you back some of your health, maybe even most of it. Do you risk it or hang back and use a blood vial (heal potion)? That enemy has a sliver of health left, but he's winding up an attack with his giant axe. Can you get the killing blow in before he hits you? Maybe. Every fight is a complex dance of attacks, counter-attacks, and dodges. You need to think on your feet and react quickly. This is what's called gameplay.
The trend in big budget games these days seems to be about creating detailed virtual worlds with complex physics models. There's nothing wrong with this, and these games can be amazing experiences. After all, there's nothing you can't do in these worlds. You can complete a mission in any way you choose, because the rules of gameplay are so open. But the actual gameplay can suffer, especially the combat, because it is not tweaked or designed specifically to be fun or challenging. It is just part of the world's physics and the enemies' AI models. Think about Silent Hill games. Awesome games, some of my favorites. An amazing, frightening world to inhabit and explore. But the combat always sucks, often getting in the way of the rest of the game. Or Skyrim for that matter. Amazingly detailed, living world. But upgrade your armor and tank straight into your enemies, or hide in the shadows and take them out with a bow. Neither is very challenging.
On the other hand, there are a bunch of little indie games with not-so-flashy, often retro graphics that through their well-defined, simple-on-the-surface mechanics provide some amazing gameplay. Tokyo Jungle is a great example of this. I paid all of $.99 for it and played it nearly nonstop for months. Best dollar I ever spent. The fun of these games comes from having strict, clearly-defined mechanics. This button does this, this enemy does this. Learn the enemies' attacks, learn how to use your attacks against them, react quickly, and don't screw up. You end up feeling more satisfied with your progress, because you know what it took to get there. You have honed your skills and become better at playing the game. Gameplay over graphics, right?
But Bloodborne gives you the best of both worlds. Not only do you get amazing, challenging gameplay, you also get the graphics that this generation of consoles promised and a detailed world to play in. I can't think of the last time that happened. Maybe never.
So I've addressed the difficulty. What about the other complaints?
"The load times suck." This is a legitimate complaint, but in my opinion, also overblown. Respawning in the world takes about 40 seconds. That's not much worse than some of the longer load times in Skyrim, and Skyrim has to load every time you fast travel, die, or even open a door. In Bloodborne, you only get the load screen when you die or return from the hub world. A couple disconnected areas aside, once you're loaded you can go anywhere in the world without having to wait for it to load for even a second. Now, when you first start out, yes, you will die a lot. You will learn to hate that load screen. However, once you gain some strength and learn to not die constantly, you end up looking at that load screen a whole lot less. And honestly, some of the fights get so heated, I'm happy for the breather. All that said? Yes, it would be awesome if they put out a patch to speed those up.
"The frame rate drops." It will occasionally drop, especially if you spin the camera around quickly in an area with lots of enemies. It also seems like more of problem immediately after you spawn back into the world after dying. At any rate, I have never felt that it got in the way of my enjoyment of the game. It's infrequent and pretty minor. Maybe a $3500 gaming PC could handle these graphics at a consistent 60fps, but that's why I'm a console gamer. I don't want to pay several thousand dollars every couple years to have super-smooth visuals on a small display while I sit in an uncomfortable chair using a mouse and keyboard. I'll deal with the occasional frame rate drop on my big TV from the comfort of my couch.
"You lose everything when you die." This, though I hear it all the time, is simply untrue. You lose your blood echoes (money) but you keep any other gear you picked up along the way. In fact, if you have items in storage (and they automatically go into storage if you try to pick up more than you can carry) your inventory will actually automatically replenish. And even the blood echoes you lose, you can get them back by finding the enemy who killed you and defeating him. Unless they're just lying on the ground where you died, which also happens. Anyway, just the blood echoes are lost and you have a chance to retrieve them.
"There's no map." That's not a bug, it's a feature. Learning your way around the world is part of the game. It's not that hard, actually pretty fun, and you get a sense of accomplishment from it.. Explore and open gates to find shortcuts. You can get around much more quickly than it seemed at first. We've become so spoiled by in-game maps, we've forgotten how to learn our way around a virtual world. But you can do it, and it's pretty effortless once you're playing the game. You know your way around all the cities in Skyrim without looking at the map, don't you?
In conclusion, they often say this game isn't for everyone. But I think it's definitely for anyone who would call themselves a gamer. It's an experience that is not to be missed. Just don't give up right away.