Top positive review
19 people found this helpful
5.0 out of 5 starsA new addition to my game shelf of almost 200 games!
ByDoOver25on November 28, 2016
OVERVIEW:
8 rounds
Place workers during a round and get the action of that spot...just like Lords of Waterdeep (LoWD) or Stone Age
Random buildings each game to take actions and/or collect resources
Where it is different. . .
Your meeples can be set to go battle. There are land battles and sea battles. Sea battles have a lot more going on and can be more exciting with random events and greater rewards.
If your meeple takes damage the meeple loses a die for each damage taken.
If your meeple wins the battle, then they get the glory points for that monster.
Goal of the game is to get the most glory by the end of the 8th round.
There are quest/mission cards that give you bonus points at the end of the game too.
Each player has a character card that gives them a special ability/bonus, just like the lords in LoWD.
COMPONENTS:
+ Tiles were nice and sturdy cardboard, with nice artwork.
> The cards are nice with great artwork. Though for me, some of the colors are all the same muted look, so I had to look more closely at what the card color symbols were at times.
+ Rulebook is nice and colorful, with clear pictures for buildings, cards, and clear explainations.
-- No room in box to add much of any expansion parts, if/when an expansion is available. This means that any expansions will require to keep in the expansion box versus merge with this box.
THEME:
This is where the game shines over LoWD in my opinion. Similar mechanics and lots of similar aspects, but this game is so much better at theme than LoWD. After a while in LoWD we were calling wizards as purple cubes and warriors as orange cubes, because it was much easier since all the cards refer to those objects that way visually.
+ Here I felt like each component was a specific component and not just a color cube. I liked it a lot better.
LUCK:
+Low luck.
Yes, there is some dice rolling during combat, but that isn't the focus and it's one part of the game. Some who don't like randomness of dice may still get frustrated and not like this component of the game. Whereas LoWD has zero dice rolling, so you know what you are getting into with most decisions.
STRATEGY:
+ We find this to be a mid-to-high strategy game.
> It doesn't feel like it most of the time, but myself and my 18yr old are the most strategic players, which means we tend to win more often. Thus your decisions have definitely gains and consequences and can be unforgiving at times. This means some players may need to not be so competitive with strategy OR choose to help guide other less strategic players, so they can still have a good time too.
BUILDINGS:
Like Stone Age and LoWD, there are action spots that you claim with one of your meeples.
+ Thematically the buildings make a lot of sense and are cool, such as seeing the future of a battle encounter.
+ Unlike LoWD, where you need to wait till you get an Intrigue card or wait till round 5 to get additional meeples, you can actually got to a building and pay gold to get your extra meeple. But there are incentives to not be the first to rush out and get that extra meeple right away. I like this building!
COMBAT:
+ There are game mechanics that incent players -- in the form of negative points -- to actually fight monsters instead of ignoring monsters
+ There are public and private ships that can be used for sea battles. There are pros/cons to each.
+ In some scenarios, if you beat the monster you not only get glory but can assign "blame" to another player (negative points). Wow! Ruthless.
END of ROUND:
At end of round monsters are rotated out and some buildings may be restocked and coin incentives are added to other action spots to encourage players to go there next round.
OVERALL:
Especially in worker placement games, I like a game where there isn't always a clear winner until the final points are calculated.
Also I really like games where even if you feel behind, that doesn't mean you have no chance of winning, as there are tons of ways to get glory points and maybe even win in the end. Thus, there are many strategies to try and win and lots of replayability. . .and it has great theme and excellent components while doing it.
We still have a place on our shelf for LoWD (a plethora of strategies can be used to win) and Stone Age (more of a gatweway game for new gamers or younger, less experienced players). But we don't feel this replaces either of the two but meets its own audience need and thus we give this one two-thumbs-up!!