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Showing 1-10 of 206 reviews(Verified Purchases). See all 230 reviews
on October 15, 2016
Awesome Expansion. The replayability in this game comes from the number of haunts- with this expansion now up to 100 possible scenarios that change the game, never play the same game twice. The betrayer and survivors do not know each others objectives.
20 new room tiles, and a new floor - the roof - also a handful of new item, omen and event cards. A few new game mechanics but easy enough to learn. Some rooms now have a dumbwaiter - spend 2 movement to get to a landing on a floor just above or below your current floor. For those rooms with once-per-game abilities, there are now a number or tokens for each character to leave behind and keep track of which ones are complete, no more just having to remember if you used that rooms ability or not. I found some of the new rooms pretty clever- for example the Laundry: "If you end your turn here, you may discard an item card and draw an item card from the discard pile." Or the Arsenal: "Draw 2 item cards, choose 1 and discard the other."
Excellent price point at only 20$ currently - (in a world where the Mansions of Madness expansions are 70$!!)

In short, this expansion adds plenty to the game without unnecessary complexity. 50 new haunts, new rooms to explore, new options while fleeing in terror from the traitor and the horrors of the house on the hill - can't go wrong.
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on January 2, 2017
So far I've played 3 of the new haunts. One was OK but took a bit of back and forth between the traitor and heroes rulebooks to figure out how it was even supposed to work, needless to say it totally broke the mystery of learning the other side's goal. The other two were just untested garbage that more or less devolved into a stalemate where the game can't end till someone fails a chain of rolls they're quite unlikely to fail. Not fun, everyone just wanted the game to be over.
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on March 31, 2017
I'm a huge fan of the original Betrayal so when this came out I jumped on board and got it on pre-order. We've had a chance to play a few of the scenarios in here now and here are some general observations.

- Adds 50 scenarios for a total of 100. You'll get a LOT of games in on this without it feeling really repetitive.
- Added a new floor and a way to move around, though from the games we played the dumbwatiter doesn't really see too much play.
- Many of the missions we've played in the expansion so far are great in theory, but once you play them either become really drawn out or super repetitive on the objective. Hoping the ones we haven't hit yet aren't like that.

The last one is what brought down the rating. Maybe after a few more times with more of the new scenarios I'll revisit this, but right now I couldn't consider this a must-own even if you like the base game. If you still have a lot of scenarios to go through, no need to rush to get this. If you've played through most of the scenarios in the base or if you're a completionist it would be worth it to you. I just wouldn't expect to get blown away by it.
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Enthusiast: Board Gameson February 7, 2017
Pros
+ More haunts (50)
+ Explorer Tokens
+ New Rooms
+ Rules to play new haunt if you would have started a core game instead

Cons
- New floor
- Dumbwaiters
- No fixes for the core game
- Some of the haunts
- Missing tokens (as in they never printed them)
- Online FAQ to fix multiple issues

I enjoy Betrayal, but you have to play it with the correct people. Many people can't read directions and follow them, and if you have one of those people in the group, they always seem to be the betrayer in the game.

More to the expansion, I thought it was cool they were adding the Widow's Walk to the game, unfortunately the rules state that you can place the Upper Floor tiles on the Widow's Walk level, and that just gives you some really messed up house plans. To the point it draws me out of the theme.

Same goes with the dumbwaiters, while a good idea, very poor in execution. They don't go from room to room with a dumbwaiter, they go from the room you are in to the landing directly above or below you. Not really how they work.

The expansions just adds to the game, they don't fix any issues in the base game, and because all the haunts were all written by fans of the game who didn't fully grasp the rules, some haunts cause other problems. Some have you attack a card with no rules on how, some have you place tokens that were never printed, some just totally draw you out of the theme (like the haunt that is clearly about Trump), some just leave out information that is kind of prudent to the haunt. While others are just very well done and somewhat make up for the bad ones. There is an online FAQ that does attempt to fix many of the issues, and gives you the files to print your own tokens for the missing ones.

The best thing about this expansion? The Explorer Tokens! These are used when you stop in a room that tells you to increase one of your stats if you stop in the room. You put one of these down to you know you already did it. Very handy.
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on February 23, 2017
I love Betrayal, its an excellent concept for a game. The theme is wonderful and really satisfies the ridiculousness of the B-list Horror movies. My gaming group loves to play the game when we are feeling like relaxing or are introducing a new member to board games. However, one common complaint of the game is the inadequate and clunky rulebook, very unbalanced scenarios, and other similar sentiments. For my group, we usually overlook these, reasoning those as being part of the theme and chaos the game is aiming to achieve.

In this expansion, none of these common complaints have been addressed, with many scenarios still being unbalanced, certain rules not be specific enough or not thoroughly explained. It is a common agreement in my group that the scenarios from the base game were, while unbalanced and often confusing, better than the expansion scenarios. I must disclose that we have played about 4 expansion scenarios out of the 50 included, so take this review lightly as I am sure this contains some gems. As for the other included items, the new items are loved, the new room tiles are great, and the inclusion of little character pips to mark "ability rooms" that have been entered by a particular character are wonderful additions. I would still recommend this game to any gaming groups that aren't hyper-competitive or overly serious, and just looking to have a fun, ridiculous time playing out a low-budget horror movie.

Will update with non-spoiler pictures of room tiles and other components. Any questions feel free to ask.
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on April 7, 2017
With a lot of interesting additions to the game (like another whole floor), some of the haunts show a lack of forethought, particularly one scenario that has all players delivering coffee to employees as interns, all seeking to become the one left standing at the end. Seriously? The haunts are the main drive of the game and flubbing the development of a scenario with something so weak, it boggles the mind.
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on November 17, 2016
Many of the new haunts do not seem to have been play tested. they are unbalanced.
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on March 14, 2017
My gaming group loves Betrayal so we were very excited to see the expansion coming out. We've played a total of six of these new haunts and included many of the aspects included in the expansion. It's a good expansion - not great, but not bad either. Some of the haunts are pretty one-sided (The Hangman is completely broken, we skip it) but that was also true sometimes of the original. Overall it was a good expansion and revives the original game a little.
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on February 13, 2017
One thing I was worried about an expansion for Betrayal was that it'd make it too hard to get to the right room or uncover the right omen with a larger volume. Luckily the expansion has many built-in mechanics that prevents these issues while also DOUBLING the number of haunts and adds some extra terrifying moments, like a nursery.... Yeah. Anyways. I highly recommend it. It's very affordable and all the expansion pieces will fit in the original box with the base game so you don't need to carry around the expansion box if you don't want.
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on December 31, 2016
I was pumped for this expansion however some of these scenarios don't seem like they were play tested enough. I haven't played through all of them yet but I have run in to a bunch of scenarios where the directions don't make sense.
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