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Customer Review

8 of 11 people found the following review helpful
4.0 out of 5 stars Back to the old jump & run days, November 27, 2008
This review is from: Mirror's Edge - Xbox 360 (Video Game)
I really really want to like this game. Badly. But frankly, I don't.

I was really looking forward to this game, it's ideas, concepts, graphical design, gameplay in a very vertical city. But it just doesn't work out like it should have.

I like the general idea of doing this in first person, and it certainly is the best first person jump & run game I've ever seen. What they did with that is really amazing. But you know what? Once this aspect wears off and you get over that they made a mechanic work that isn't supposed to work, you realize that even though the jumping aspects work well for a first person game, they are horrible compared to a third person approach. Too many times do you fall to your death because you can't tell whether you could make a jump or not and where to jump off. Are you at the edge yet? No idea unless you stop and look down at your feet, which is something you can't generally do as the game is all about momentum.

The first person perspective also means that you can't see all the awesome stuff you supposedly do. I would really like to see Faith (your character) do all this amazing stuff, but all you can see is the world slide by.

The graphics are nice. It's a really unique artistic touch. But it also wears off, and eventually, you are just in a much less realistic looking city than you should be in this day and age. At times, you even get the impression this could be a title for the old xbox. (And I explicitly use the word "impression", because I realize this wouldn't have worked on the xbox, but the art style makes it rather hard for the developers to impress you, since it is too comicy at times).

I was also disappointed that I never really got all that much of a sense of verticality. Sure, you go up and down or climb up on pipes the side of buildings, but too often, you are just on the rooftops which seem to form a new "bottom". Everything is very linear. Since you do not have the choice to go elsewhere (down in particular), it doesn't matter much that you are on roofs.

The real problem with this game is that it isn't fun. It is all trial and error and not often did I get a sense of achievement. At the end of a level you are relieved you did it, but not satisfied. Things just don't often flow well. It is like a throw-back into the old days of jump & run with pixel-perfect jumps you have no way to time. You fall to your death a lot or get shot all the time. Never do you get a sense of "holy moly this was an incredible thing I just pulled off with ease" like you do when you play Prince of Persia (for instance), a relatively old offering at this point.

This is a real bummer. First disappointment of the year. Not a bad game. It is still quite unique. But not the stellar experience I had hoped for.
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Location: Spring, TX United States

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