41 of 43 people found the following review helpful
Adds much needed strategic options to game play,
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This review is from: Ticket To Ride 1912 Expansion (Toy)
As the title of the previous review suggests, this is an essential expansion that changes the game play dynamic fundamentally if you so choose to take advantage of the new rules.
You could play the game using this expansion pack without resorting to using the strategies that it requires, but it is far more compelling and fun to take advantage of the new ways you could approach the game.
Players get a warehouse and 5 depots. At the beginning of the game each player must decide where to place one of their depots (in a city on the map). The game starts, and warehouses are used to store a single card a player draws before his or her turn. The player must then place this card in any of the warehouses (including his or her own) on the board (each player has a warehouse). The player will then draw his or her two cards per usual game rules. Later in the game you may, if connecting to a city occupied by a depot, collect all the cards present in the warehouse that corresponds to the color of that depot. This allows to to collect a substantial number of cards that accumulate in warehouses, and in turn allows you to complete your routs faster. In return you give up one of your four remaining depots. The player with the most depots at the end earns 15 points... but it's far more rewarding to use the depots to capture additional cards. If this strategy is used correctly, you could complete routs very quickly and get a head start early in the game.
One of the limitations of the European version is the introduction of stations that limit your ability to block people. This reduced the cutthroat approach that made the American version so compelling. This expansion, however, adds new strategic depth, and a nervous edge to game play where players have to decide when to make a move and capture cards.