This book is a must for all library instructors who believe the digital revolution is not all it's cracked up to be. It makes the argument against relying on the Internet for research by describing various student-friendly ways of using library resources. Especially attractive is its heavy emphasis on the use of gaming techniques. And particularly interesting is one contributor's adaptation of the TV game show "Jeopardy" to reviewing information already presented. "Daily Doubles" and "Final Answers" can be more than entertainment--they can open up new worlds of research for the serious student.