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Customer Review

204 of 228 people found the following review helpful
5.0 out of 5 stars What we've all been waiting for., October 11, 2011
This review is from: Forza Motorsport 4 - Xbox 360 (Video Game)
Finally, the game is out. The third Forza this generation, better graphics, more cars, and better physics were promised in this iteration of Turn 10's Driving sim. Did they deliver?

Oh god yes.

This review will have a few sections, this table of contents will help.
(enter in ctrl +f dialog box to search)

**1** Game mechanics
--------Auction House
**2** Online
**3** Customization
**4** Difficulty & A.I.
**5** Sounds
**6** Cars
**7** Wrap Up

**1**Game Mechanics:

Great, they do occasionally look surreal, but the gloss textures are excellent, the drive by graphics are decent and the cars themselves are great. The lighting in this game is what really sells the realism, the cars interact with the environment and look like they are supposed to be there. Comparing this feature to the occasionally underwhelming tracks in GT5 and Forza 3 where sometimes the car was better animated than the track, the cars in Forza 4 look right in place on the pavement. Graphical hangups are nonexistent, and animations are fluid. In a word, Forza 4is beautiful.

Damage returns more or less exactly as Forza 3 had it. The car has prescripted crumple zones and damage is animated cosmetically if you set it, but also internally and performance robbing if you set it as well. The cosmetic damage leaves a lot to be desired, but with see-able damage on 500 + cars i can't complain. Though the damage is weak, it is better than it was in Forza 3. Bumpers and other components cave in and warp much more, and the damage zones are more plentiful allowing the damage to be more localized when hit. T-boning an opponent will leave a few dents in his doors along with much of the paint being stripped on the area hit. Its nothing like Dirt 3 or Grid's damage model though. Choosing to allow damage to performance is much more detrimental, hitting a wall can literally ruin your race, causing damage to the engine, transmission, gear box, brakes, suspension, driveshaft,and body will all cause power, handling, or aerodynamic performance damage. All of this causes lowering of top speed, shift times, braking distance, and a multitude of other issues. This is where Forza leaps into the big leagues as a sim, race clean, or don't finish 1st.

Forza is set up in a very simplistic manner, with a few main tabs to pick from that open to other tabs, the five main are Career, Community, AutoVista, Free Play, and Marketplace.

Career works here much differently than Forza 3, there is actually a completion of career, and its guided by the announcer. The longer you play, the higher you'll level, the more races you can participate in, and the more places you have access to race. You start as an amateur and progress to the big leagues. after about 1.5 hours I'm 1.2% Should give you a good idea at the length. (300+ events in event list)

In this tab, you can do all of the stuff you'd expect, buy sell cars, tune cars, upgrade cars, and see your stats.

Play online with people around the world here.
You can also make car clubs (like guilds for you Rpg people) to race with, check your rivals and leaderboards, and use the auction house and the storefront here.
For new players:

--------Auction house:
Exactly what it sounds like, a bidding place to purchase cars other players are selling. Usually you can turn good profit on nice cars here. Ironically you can usually save money buying here as well.

A player's place to sell their custom content like pictures, liveries, tunes, and custom vinyl work.

Kinect featured but usable with a controller, Autovista is a first person look at some of the coolest cars in the game, and probably the closest thing to sitting in a Ferrari 458 Italia as you'll ever get. With voice over and 100% view-ability of components of the car. Its awesome for any gear head who wants to see these exotics close up.

---Free Play:
Basically an arcade mode, go race where you want using a car. Use this mode to test drive cars you want to buy buy can't afford yet.

One of the best Xbox live integrations for DLC I've seen, actually shows you what you're buying and what it is. Nice addition for those inevitable car and track packs you might not like.

For the most important part of a racing experience, this has to be spot on. It is, this is the first time I've seen a competitor really give GT a run for its money in the physics dept. High powered cars behave uncontrollably and require a knowing and practiced touch around corners, while underpowered cars must be mastered in the corners as well, as their weak powered engines depend on cornering to get fast lap times. The cars behave predictably and correctly in almost every way, and each one handles differently. Tuning works the way it should, and is intuitive and speaks to both gearheads and newbs alike. Driving is also fully customizable, allowing the user to put as much or as little burden of sim on themselves as they wish. The more assists you take off, the more money you earn in career.

Forza does a great job as a simulator, but does fall flat in the rollover physics as one particular glaring flaw, as occasionally the car will just up and flip for no good reason if you hit a wall hard enough. Bit as often as you'll flip, I don't think this is enough to remove the game's physics engine realism.

**2** Online:

The multiplayer from 3 returns, but with one distinction. an extra gleaming gold tab on the find race tab. "User-Created Races" Basically, this is the room from forza 2 we missed so much, the ability to do whatever we want as a host. Sure we can't choose who the host is, but now options can be tweaked again. Thank you turn 10 for listening to us and giving us our player lobbies back. The best of forza 3's seek and play server usage combined with the option to play like forza 2. If this was holding you back, be scared no more.

**3** Customization:

Forza returns with its massive set of internal and external customization options, from engine swaps to body kits and spoilers, if you can do it in real life, you pretty much can do it here. Also comes with the best livery editor ever put in a racing game. over 1000 usable shape spots on most surfaces of your car means some awesome, detailed liveries, and some of the coolest things you've ever seen on a car. Your old stuff from Forza 3 is also importable to 4, downloaded a lot of custom vinyls? You won't lose them. Finally, a fully customizable and spectrumed paint creator is right there at your fingertips to paint your car any color you want. Forza has all of the tools for infinite possibilities for personalization, meaning no 2 users can easily make the same car. The best part? Upload your creations to your storefront to make money if they're good enough. If there is a market for your stuff, people will buy and you'll become known on the leaderboards as a tuner, creator, photographer or replay capturer. In addition, performing on the track will net you achievements and driving bonuses such as doing 20 perfect passes. Do these challenges and you unlock names and avatars for your forza playercard. Players can look at this and see what kind of driver you are or how far you've played in your career. All there for even more customization.

**4** Difficulty and A.I.

As a whole this game can can be really hard, but you have to set the difficulty to be hard yourself. So if you're really good, up your challenges and remove the assists for a challenging experience, or add some assists or lower the AI difficulty if you're having trouble. The game will reward better drivers with more cash and EXP though. So its in your best interest to try to get better to remove your training wheels.

The AI is okay, its could be better, but its got a lot more life than the likes of GT where cars pretty much never fall out of line or differentiate from the best line. Cars here will get spooked, screw up corners and avoid traffic and you, and also will take aggressive action to keep position on occasion. It depends on the driver, as each is different. (able to be looked up in the opponents tab in my profile)

**5** Sounds
Sounds are great, the soundtrack is good and upbeat and contains a good set of racing music, mostly as ambiance rather than sing along music, the menu music is nice, lower key music that's still just tense enough to not be annoying or grating on your ears.
Engines and ambient sounds are well done and modified depending on car stats and mods, as you upgrade turbos, intakes and exhausts and other components the exhaust notes and engine sounds change. Engines also sound different (ford v8 vs a chevy v8) I used a Corvette Z06 06' and a Mustang Shelby GT500 10' to test this. Both sound good, and have their distinctive roars, without being the same.

**6** Cars
over 500 with the install disc and more planned for November etc. Every type of racing archetype is there, Muscle cars (in abundance!) Tuners, exotics, trucks, SUV's, Nascar (stock car shells), GT1, 2, 3,and Prototype racers are available. There is something for anyone. The Performance Index or P.I. also makes a return, rating cars from the cream of the crap to the cream of the crop on a scale from 100 to 999 with the index being split into F, E, D, C, B, A, S, R3, R2, and R1. I'm Unsure if the X class makes a return. The class often determines whether or not your car qualifies for an event, if it does, often similar cars will be racing with you and races will be more challenging, if you overclass, or underclass for an event if it is allowed, the race will be much easier/harder respectably.

*side note* the average run of the mill car can be used in many, many events rather than just a few like in GT, often one car can be used in 10+ events stock and even more if customized to different specs or classes.

**7** Wrap up
Forza is a way better game in every way than 3 was, more races, more events, the return of public custom lobbies, as well as the usability of the server system like that of Forza 3, with ability to play with only friends in customizable private races as well. With solid driving physics, graphics, car selection, and sound, a better interface, and massive customizability, its hard not to make a recommendation to any racing fan, If you're unsure there is a free demo on X-Box Live, give it a whirl to test it out. Otherwise, its a lot of game for $60.

UPDATE 11/03/11:
Turn 10 has released some DLC:
The November Speed Pack, including these cars:
1957 Chevy Bel Air
1992 GMC Typhoon
2013 Ford Focus ST
2011 VW Scirocco R
2011 Audi RS3 Sportback
2012 Dodge Charger SRT8
2012 Aston Martin Virage
2012 Lamborghini Aventador LP700-4
2011 Ferrari #62 Risi Competizione F458 Italia
2011 Audi #2 Audi Sport Team Joest R15++ TDI

More thoughts: I missed this on my review, but, Porsche is not licensed in this game despite the cars being created for it. Also, the cars past R3 when tuned from normal cars become a MASSIVE challenge to drive without assists. I've got a RWD BMW M3 pushing 700 horses with the new M5 engine in it. and it MOVES, but its so hard to keep her under control. In short, despite its readily increasing and sometimes frustrating challenge, Forza remains playable and awesome. I do intend to give the DLC packs as addendum to this review. as I have done. Game on.

UPDATE 12/16/11:
More cars:
2011 Suzuki #1 Monster Sport SX4
2011 Mazda RX-8 R3
2011 Ford F-150 SVT Raptor
1967 Chevrolet Chevelle SS-396
1977 Ford Escort RS1800
1981 Volkswagen Scirocco S
1986 Alfa Romeo Spider Quadrifoglio Verde
1988 Pontiac Fiero GT
2010 Maserati GranTurismo MC GT4
1957 Maserati 300 S

More updates: This game is stupendously long. Its actually so long, its hard to imagine myself getting the gold on all events simply because that's a 500 hour + undertaking. More updates to come. Man I love this game.

Update January:
1970 Alfa Romeo Montreal
2011 Audi RS5
1996 Chevrolet Impala SS
1986 Dodge Shelby Omni GLHS
2000 Fiat Coupe 20V Turbo
1973 Ford Pinto
2011 Honda #33 Level 5 Motorsports Lola
2012 Honda Civic Si Coupe
2011 Lamborghini #08 West Yokohama Gallardo LP560-4
2012 Pagani Huayra

Update February

2011 #2 Audi Sport North America R18 TDI
2011 Panoz #050 Panoz Racing Abruzzi
2010 Dodge Quinton "Rampage" Jackson Challenger SRT8
1991 Mazda #55 Team Mazdaspeed 787B
2011 Bentley Platinum Motorsports Continental GT
1986 #2 Audi Sport quattro S1
1992 Alfa Romeo 155 Q4
1995 Ford Mustang Cobra R
2011 Holden HSV GTS
2011 Volkswagen Polo GTI

Update March:

2011 Aston Martin V12 Zagato (Villa d'Este)
1971 Ferrari #2 Ferrari Automobili 312 P
2012 Ultima GTR
1969 Chevrolet Nova SS 396
2010 Renault Clio RS
1966 Ford Country Squire
1995 BMW 850CSi
2011 Wiesmann GT MF5
1969 Chevrolet Corvair Monza
1986 Alfa Romeo GTV-6

Update April:

2011 Mercedes-Benz #35 Black Falcon SLS AMG GT3
2011 Aston Martin #009 Aston Martin Racing AMR One
2012 Jaguar XKR-S
1995 BMW M5
2011 Maserati Quattroporte Sport GT S
1985 Mazda RX-7 GSL-SE
1972 Mercedes-Benz 300 SEL 6.3
1959 Cadillac Eldorado Biarritz Convertible
1997 Volvo 850 R
2012 Scion tC

With that the season pass is done. Forza will have porches sometime in may, as a whole, the DLC have added 60 new cars, some awesome, some eh. But as a whole has added more to the community and the car packs are more than adequately worth the price. I'm still playing this game, and I'm only at a 47% completion rating. I can't justify this purchase enough. Thank you Turn 10, for this game, for something to do in the wee hours in the morning and above all for doing every car fanatic well. This game, is the best racing game I've ever purchased. Its long, expands over decades, and even has the golden years of racing highlighted. (60's) This game is for racing and car lovers, and can be played by anyone with the willingness to learn it. With that, its DLC set is done. See you again, post Porsche pack.
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Showing 1-10 of 27 posts in this discussion
Initial post: Oct 12, 2011, 2:11:09 PM PDT
LakersFreak says:
Thanks for the review! I have a question for you. Is the career mode different than Forza 3??? I hated the hole calendar thing in 3. I really like the way Gran Turismo 5 does it where you select races as you go.

In reply to an earlier post on Oct 12, 2011, 6:52:01 PM PDT
Last edited by the author on Oct 12, 2011, 7:00:39 PM PDT
Joseph Sayre says:
Well its kind of like 3 more. Basically you play and you get walked to the next location by the announcer. Once there, events you qualify for for the track you're at at that point in the career are available. So basically its a prettier version of Forza 3's system. But it does include things that aren't races per say in the mix. Like how GT5 had the go karts and stuff. So basically, to answer your question.

Its more like forza 3, but it lets you choose the events you want to do, and usually switching to cars you want to drive gives you better options. Also, more options become available as you level up and also more tracks become available the more seasons you complete in career.

But you are led by the hand in this mode. However, you can use the event list to run specific events if you wish to.

"edit" no calendar, and a lot more visual. Works very similarly though. just, a lot less boring.

Posted on Oct 12, 2011, 11:06:45 PM PDT
Kawa Jaan says:
[Customers don't think this post adds to the discussion. Show post anyway. Show all unhelpful posts.]

In reply to an earlier post on Oct 13, 2011, 7:53:54 AM PDT
lenazifrog says:
what Ferraris are in the game? Did they bring back all the ones from Forza 3? Any new ones added in-game, aside from the DLC for Forza 3?

In reply to an earlier post on Oct 13, 2011, 8:38:49 AM PDT
Joseph Sayre says:
I review every game i buy generally. Why not help someone else out? My GOW 3 review is very very long. I just get carried away. Actually, when I do reviews I play the game, generally. So I take breaks so its all fresh. Then I go over it a few times so my info is as fresh in my mind and as accurate as possible. I hate reviews with missing material. I like knowing what I'm in for when I buy a game, i just assumed someone else would be.

In reply to an earlier post on Oct 13, 2011, 8:48:31 AM PDT
Joseph Sayre says:
1969: Dino 246 GT
1957: 250 California
1957: 250 Testa Rossa
1968: 365 GTB/4
1964: 250 GTO
1991: 512 TR
1994: F355 Berlinetta
2009: California
2002: 575M Maranello
1985: GTO
2004: Scaglietti
1995: F355 Challenge
1999: 360 Modena
1967: 330 P4
2004: F430
1987: F40
1995: F50
2006: 599 GTB Fiorano
2011: FF
2010: 458 Italia
2011: 599 GTO
2002: Enzo
2011: 458 Challenge
2006: #62 Risi Competizione F430GT
2008: #90 Farnbacher Racing F430GT
2010: #89 Hankook Team Farnbacher F430GT
2010: # Risi Competizione F430GT
2010: 599XX
2005: FXX
1989: F40 Competizione
1996: F50 GT
1998: #12 Risi Cometizione F333 SP

That's every ferrari available in this game as of the moment, i have all the current DLC for the Limited Edition though, so there may be a few less with the normal version.

In reply to an earlier post on Oct 13, 2011, 11:57:39 AM PDT
Paul Mosier says:
@ Kawa Jaan - read my reviews on games. I had a 4.5 page review on FFXIII by itself. You have to give Joseph credit. He puts time and effort into his reviews.

Posted on Oct 13, 2011, 3:15:44 PM PDT
AmazonFan says:
Thanks for the GT comparisons... good stuff

Posted on Oct 14, 2011, 5:50:33 AM PDT
Jaysonguy says:
It's the third Forza this generation

In reply to an earlier post on Oct 14, 2011, 3:04:29 PM PDT
Joseph Sayre says:
wow yes you're right... haha forgot 2 was on 360, was so long ago.
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