Industrial Deals Beauty Best Kids Books of the Year Black Friday Deals Week nav_sap_plcc_ascpsc New album by morrisey Electronics Gift Guide Starting at $39.99 Grocery Handmade Gift Shop Book a house cleaner for 2 or more hours on Amazon soul2soul soul2soul soul2soul  Three new members of the Echo family Save $50 on All-New Fire HD 10. Limited-time offer. $30 off Kindle Paperwhite GNO Shop Now HTL17_gno

Customer Review

on March 15, 2012
I have this game for both systems. The 360 version was bought here on Amazon. And the PS3 version was bought 5 days before launch at a local mom and pop shop.


Street Fighter X Tekken is a ton of fun. It really is. But it's cons are very difficult to overlook. First there is the situation with the online. In this day and age netcode is too important. The ability to play online against friends or even strangers from around the world is one of the reasons the genre has made a complete comeback. SFXT's netcode sacrifices sound in order to run smoothly. The kicker is that it still struggles to run smooth even when sacrificing this precious audio. If you rely on sound for hit and block confirms, just stay away.
***Online update*** As of 4/10/12, the sound issue has been addressed, but many have complained about increased input lag since the patch.

Local to online co-op a.k.a. couch co-op

Got a friend over and the 2 of you want to jump online and do some ranked matches together? If you bought this game on Xbox 360, it's not possible. I'm not sure about later, but right now as I write this review, the 360 version does not have couch co-op even though it's advertised to and is even in the manual. At first Capcom blamed Microsoft. Claiming that the 360 was not able to do it because of it's architecture. That was a blatant lie that they got called out on because MK9 among other games can do this very thing. Then they claimed the 360 version was never supposed to have the feature and that it being in the manual was a mistake. And now, at the time of me writing this, the latest "explanation" is that they were on a tight schedule and they made the "tough decision" to leave it out. Which means the whole time they intentionally kept quiet about it long enough to get our money and let us discover the mode was missing on our own.


Now I already had a SF4 Round 2 TE, but I was hyped about this game. So I picked up a SFXT Fightstick V.S.(which I'll also be doing a review for) and it works wonderfully. If you're an arcade stick user you've got nothing to worry about. But pad warriors beware. The game has a problem reading diagonal inputs from a pad. Quite often when attempting to jump towards or away from your opponent, you'll get a neutral jump instead. And you'll also get swept when you're trying to crouch block because it'll register as down instead of down/back. This is a serious problem and wouldn't have possibly made into the final retail build if the game had received any sort of Quality & Assurance testing. Taking builds to tournaments and having top players fiddle around with it on the flashy new arcade sticks you're trying to market does not substitute for Q&A.

Color Edit Mode

KoFXIII offers up an amazing color edit mode. SFXT does not. As of right now only 2 colors are available. The additional packs will supposedly be free. But even though they're on the disc, Capcom sees it fit to ration them out over the course of 2012 rather then just let us have our fun with the color options now. The majority will have likely moved on already by the time all colors are finally available.


I was in favor of the gems initially while everyone else was skeptical from the beginning. I saw them as a potentially fun mechanic if done right. Well, everyone else was right to be skeptic. When you've faced as many people as I have online using the auto block gem as a crutch to defend against what would have otherwise been solid mix-ups, it suddenly becomes clear to you why the community thought they were a bad idea, and why tournaments don't allow them at all. The gems take an already unbalanced game and makes it even more so.

Disc-Locked Content: The new meaning for DLC

If you thought what I said before was bad, it gets even worse here. Locked away on the disc that you've already spent your hard earned money on is a ton of content that Capcom intends to squeeze you for. There are 12 additional characters, costumes, more powerful gems, additional quick combos, and more colors for the edit mode. Here's an idea of just how bad Capcom intends to make you literally pay for your decision to get SFXT. In Europe the costumes have already went on sale. They are £0.79 each. Which is about $1 US. There are 38 characters readily available and 12 locked characters. That's 50 characters total. Each character has 2 alternate costumes. So if you want them all, that's $100 just for COSTUMES. That's not even counting how much it's going to cost you to unlock the additional characters. You're already paying more for locked content than you did for the purchase of the game initially.


The good: The Tekken characters utilize ground bounces. And the Street Fighter characters utilize wall bounces. If you pick one of each, you get the best of both worlds. The Tekken characters surprisingly fit right in. Some of them fight a lot like their Tekken versions(Kazuya), and some fight nothing like their Tekken versions(Heihachi). But Capcom did a wonderful job of capturing the essence and character of the Tekken cast.

The bad: Damage scaling on combos is so severe, it's as if you're penalized for getting good at the game. It's too easy for non stick users to accidentally trigger quick combos, and there is no way to turn this off. "Grey Health" regenerates too fast. That combined with the heavy damage scaling results in most ranked matches ending in a Time Over. And Pandora is an unusable mechanic. It's so weak, no one dares to even bother with it. If you trigger Pandora during a match, there's a 95%+ chance that you're going to lose because of it. Scarily, there are even more problems than what I've named. I just listed a handful.


This game looks great! Everything is in the SF4 art style, but the characters have been touched up a bit. And characters that had to be built from the ground up like all of the Tekken characters, and some from the SF side like Poison, Hugo, Rolento, etc. look amazing. The stages all look great too.


A game backed up with lies and shady business practices from it's publisher isn't something that I can honestly recommend. It's a great fighter at it's very core, but purchasing it will just encourage Capcom to continue treating their consumer/fanbase like they're stupid. SFXT is a ridiculous cash grab masquerading as a fighting game. I can't recommend someone buy half of a game for $60 and then the rest of it, which is locked ON THE DISC for over $100. They didn't have time to make sure the 360 version had couch co-op. They didn't have time to make sure the online was solid for either console. They didn't even have time to make sure pad players could enjoy the game. But they did however have time to make content to lock away on the disc. In short, do not buy this game.
96 helpful votes
97 helpful votes
77 comments|Report abuse| Permalink
What's this?

What are product links?

In the text of your review, you can link directly to any product offered on To insert a product link, follow these steps:
1. Find the product you want to reference on
2. Copy the web address of the product
3. Click Insert product link
4. Paste the web address in the box
5. Click Select
6. Selecting the item displayed will insert text that looks like this: [[ASIN:014312854XHamlet (The Pelican Shakespeare)]]
7. When your review is displayed on, this text will be transformed into a hyperlink, like so:Hamlet (The Pelican Shakespeare)

You are limited to 10 product links in your review, and your link text may not be longer than 256 characters.