22 of 25 people found the following review helpful
Something for everyone means less for each
, August 23, 2000
This review is from: Wheel of Time (Video Game)
The developers of this game figured they had a combination that couldn't miss: A game in the wildly popular First Person Shooter genre, with a tie-in to one of the best-selling series currently on the SciFi / Fantasy racks. Instead of strengthening each other, the collision of these two design philosophies produces something that isn't entirely satisfying to either fan demographic. While there are plenty of good points to this game, that constant core conflict is all too apparent.
I'm not normally a FPS player, but I used to think I was a decent one. After playing the first bit of this game, I had a rather rude awakening: this game is *hard*. Especially for reflexes used to Civ and Icewind Dale! Being stuck on the shores of the Manetherendrelle (the very first level), torn apart by a combination of missile and melee attacks coming from the dark, dark shadows, was not precisely my idea of a grand time. This is the first game where I've had to reach for the cheat codes on the very first level.
Fortunately, the pangs of conscience were quickly forgotten in my appreciation for the graphics. This is one of the most beautiful games I have ever played. WoT sets a new standard for FPS games; future entries will be expected to have equally high-calibre artists on the staff instead of simply coders with some latent skill. Unfortunately, you still have to deal with your opponents. That's a nuisance, and kind of pointless, what with god-mode on and all.
The puzzles are interesting, if a bit more basic than old-school adventure gamers are used to.
As a fan of the WoT series of books, the plotline was a treat. It's simple enough, and made clear enough by the various cutscenes, that non-readers should be able to catch on very quickly too. I'm don't think Jordan wrote it himself, and I'm sure it's not part of the "canonical" plotline, but it admirably serves its purpose as a framework for the game.
I didn't play the multiplayer version, as I saw little point in matching my skill against people who could actually *beat* this game. The demonstration in the tutorial looked like fun, though, and I understand that those who do play multiplayer think it's great.
If you're an FPS god *and* a WoT fan, this game is a must-have... give it a whirl and you won't be disappointed.
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