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Customer Review

120 of 140 people found the following review helpful
3.0 out of 5 stars Should be a $15 XBLA Game, November 4, 2010
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This review is from: Kinect Joy Ride (Video Game)
Some of you may recall that Kinect Joy Ride was originally supposed to premiere as a free game for Xbox LIVE Gold subscribers; however, that changed when it got pulled into the Kinect lineup. While they have expanded the game beyond what was originally intended, it is still hard to justify the $50.00 price tag for what is offered on the disc.

The controls for Joy Ride require that you stand up for the duration of the game and they hold onto an imaginary steering wheel to control. Flips and other stunts are accomplished by twisting and turning your body off of jumps. While fun for a while, soon I was left wanting to sit back down and relax. However, as far as interactive entertainment racing goes, this is quite fun. Add in your friends or family and it is more enjoyable. Additionally, a nice touch is that Joy Ride offers (along with Kinect Sports & Adventures) is the use of KinectShare.com to share photos of you failing your arms about on Facebook.

I didn't really notice any lag while driving, but overall I would still say that steering an imaginary vehicle is hard to accomplish, but that may just take for time. It's hard to understand why Joy Ride doesn't offer speed control over the vehicles when the E3 promo video for Kinect had shown the player placing a leg forward or backwards to speed up or slow down. Maybe that is not possible since they reduced the quality of the Kinect Sensor camera to get production costs down, but I really have no clue.

The weirdest thing about JoyRide is that the entire game is only 1.5 GB in size. Given that some Xbox LIVE Arcade titles (i.e. Lara Croft: GoL) far exceed that size, I do not know why this simply could not have been a $15 arcade title (and it probably should have been). There is only a small selection of cars and tracks, but being Microsoft, I wouldn't be surprised to see some DLC come down the pipes for this. Ideally, I would really like to see Xbox partner with Hot Wheels to provide digital scans of the cars into the game. (The box states that it has the capacity for object scanning, but Microsoft has yet to reveal how that is to be used, if at all.)

Overall, I would recommend this game to anyone who bought a Kinect. It is fun, but whether it is worthy of the price remains to be seen. Ultimately I figure I will have enough enjoyment out of it to justify buying it and I think a lot of people are going to like this game.
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Showing 1-4 of 4 posts in this discussion
Initial post: Nov 7, 2010 12:41:52 PM PST
You can play this game while sitting. I just played the demo on the Kinect Adventures disc and it worked fine while sitting in a chair. I came in first place. Also the trick to boosting is to stick out your elbows.

I think another publisher owns the rights to Hot Wheels games.

Posted on Dec 15, 2010 4:44:00 AM PST
J. Puckett says:
You made mention of object scanning. I believe that is referring to the ability to paint your car by placing something of color in front of the camera when it prompts you to do so. The actual scanning of a 3D object to place into a game isn't functional on any Kinect titles as far as I know, if that's what you are talking about.

Posted on Feb 11, 2011 10:15:49 AM PST
Anne says:
My 2 year old LOVES this game, it's very simple. Not worth $50 though. They probably figured they could get away with the price because there aren't that many kinect games out yet. You can also download a trial demo....

Posted on Feb 14, 2011 8:27:50 AM PST
J. Smith says:
imho, the Hot Wheels Stunt Track Challenge was one of the most satisfying Xbox driving-type games my kids have owned; got LOTS of playtime and made for fun hours with friends. I second the motion that Hot Wheels should team up with Microsoft to make this more AWESOME for any impending revision....
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