At certain points during this game, you expect to hear comments from Joel and the bots due to the B-Movie nature of the voice acting in this game. And this is the impression you will get in your first hour of game play. You'll cringe as each character utters a single word, out of sync and often times without emotion.
But getting into your second hour of game play, it becomes amusing and you find yourself wondering if the voices are bad on purpose. The game's "hero" speaks like Batman after an all night drinking session, yet the dialogue begins to mock itself which adds to the charm. You'll begin to look forward to meeting new characters just to see how they will be voiced.
I never played the first Two Worlds, so I can't compare. But for me, the graphics are pretty impressive....when you can see them. You see, the game suffers from a little over kill when it comes to movement realism. Turn the camera left and right and you experience blurring which is there on purpose to simulate real head movement. Start sprinting and your surroundings become a blur. Move around and the camera bobs up and down to again simulate movement. When you stand still and take a moment to look at the view, it's pretty impressive....until you start moving again.
Now this would okay if you don't suffer from vertigo or don't mind feeling ill after an hour of game play. I found it okay after a while and now immune to the FX but I struggle when I go back to it after playing something else. But pretty soon I forget about it. NOTE: You can turn these FX off, but it's not an easy process and it's not a menu option. Hopefully we'll see this in a patch rumored to be out soon.
As RPGs go, the game is of fair size. Big maps to explore and a wealth of side quests to manage along with the main storyline. You're not forced to do the main story and can work on any side quest at any time.
Combat is fairly straight forward. Find books on skills to unlock new abilities, level them up and assign them to your character. Prepare for some button mashing on those hard to beat mobs. Weapons and armor can all be enhanced simply with materials harvested from unwanted equipment.
Fans of Mages will love this game with a vast amount of combinations for spell creation. I usually play as a melee character so can't truly say what mage is like here except that there are a bunch of options for any spell caster to sink their teeth into.
Online is also worth while and not just a last minute add on. There are seven additional co-op chapters to play (you can also do these solo without too much issue), duels, capture the flag style matches and you can even create your own village for making money and further online play.
One thing to note though is that you story character and online character are completely separate. Items, experience and money do not transfer from one to the other. You will have to build these individual characters up separately.
Overall, Two Worlds 2 is not without it's share of quirky problems but I found I became engrossed with the story and find the game enjoyable.
14 people found this helpful.
Was this review helpful to you?