31 of 31 people found the following review helpful
Not as balanced, but I like it better anyway.
, November 29, 2011
This review is from: Small World Underground (Toy)
I've played both Smallworld and Smallworld: Underground. Game mechanics are almost identical. Underground adds relics and items to the mix, which can be fun, overpowered or useless. Overall, I don't think that these upset the balance of the game. Rather, these items encourage more warfare, and I appreciate that.
I like the artwork much better for underground and the races are much more interesting.
I agree with other posters that some races and abilities are downright useless and there is not a lot of balance to the game in that respect. I sometimes found myself choosing the best of the worst races. Regardless, the game is balanced enough that I would buy Smallworld: Underground instead of Smallworld because I think it's more interesting in the aesthetics, mechanics and races.
The new abilities and rules are not as clear as they could be. Specifically, the "vanishing" ability is puzzling. It states that one may remove all race tokens when going into decline and receive two tokens for each region "instead of one." The instead part references some rule that I can't find in the book.
Overall clarity and presentation of instructions
Multiple boards depending upon the number of players
Some underwhelming abilities
Not as balanced as the original Smallworld
Clarity of some instructions could be improved
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