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Customer Review

28 of 38 people found the following review helpful
2.0 out of 5 stars Disappointing, October 9, 2012
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This review is from: Resident Evil 6 (Video Game)
Resident Evil 6 is not a bad game, but it is a disappointment. I thought RE4 and RE5 were great games, and I was looking forward RE6 taking it all a step further. Instead it feels like 5 steps backward.

STORY:
The game is separated into four campaigns, each starring different characters in the RE universe, some new, some old. The stories are all intertwined and you don't get the big picture until you've completed them all. This sounds cool in theory, but unfortunately the problem this causes is that each story has a fuzzy intro and then you're thrust into the middle of a s***storm with no context. Throughout most of Leon's campaign, he doesn't even know where he is going or what he is doing, and the character keeps stating this. This left me baffled and uninterested for the majority of the game, and when you do get the whole picture, the payoff just isn't worth it. The other problem with the story is the lack of pacing. There is no attempt to build tension. The game just starts with tons of enemies attacking you and doesn't let up. There is no ebb and flow, no variation, no tension, and thus what could have been exciting is just grating.

GAMPLAY:
The controls have been revised for RE6, and unfortunately they don't work well. No longer are you restricted to standing still while aiming, which is a nice thought, but now aiming is imprecise and the camera is unwieldy. More often the camera is interested in showing you your character's shoulder than what's in front of you, and when you can see in front of you, aiming is loose and often you'll miss a shot that you'd swear was dead on. Movement feels awkward and correctly facing interactive elements takes a few tries. There is a cover system a la Gears of War, but it doesn't work well, and most of the time it's pointless. Overall, the controls feel broken, and this is the biggest downfall of RE6.
The basic concept of any RE game is to explore spooky environments and kill zombies while solving puzzles. The element of exploration is gone thanks to very linear levels with virtually no branching pathways. Puzzles are reduced to simply picking up a keycard and using it at the next door you encounter. Zombies are so frequent, as is ammo, that the game lacks any excitement. It's hard to be scared when you already know there are more zombies waiting around every single corner. This is the least scary RE game ever. And by "least scary", I mean not scary in the slightest.

GRAPHICS:
RE4 on the Gamecube was the best looking game I had ever seen on that console. When RE5 came out, it was the best looking Xbox 360 game of it's time, so I had high hopes for RE6's graphics. While RE6 isn't a bad looking game, it fails to impress. When compared to current games on the console, it's nothing special, and as a matter of fact, I don't think it looks as good as RE5. Character models are very detailed, but the environments look a little blurry and dull. Some monsters look good, while others just look like a pile of mush. Not what I expected from a series that has set the bar in graphics time and time again.

SOUND:
This time around, RE has taken a decidedly action-oriented direction, and the music reflects that. Ambient mood music is replaced with action-movie orchestral score. None of the music is memorable, as even as I write this I can't hardly remember it. Sound effects are pretty much the same gunshots and zombie moans that we've heard from past games, but I suppose that's expected. Overall, not bad, but nothing stood out as exceptional either.

OVERALL:
Considering how much fun I had with RE4 and RE5, RE6 was a let down. No longer is the game horror-survival. Now it feels like a poor-man's Gears of War. Chris' campaign is super action-heavy and feels like something out of Call of Duty. The game doesn't even try to be scary, the story is vague and confusing, the controls are wonky and imprecise, the camera is your worst enemy, levels are extremely linear, puzzles are stupidly simple, and there's no pacing to set the mood. Most of the time I was playing this game, I was not enjoying myself. I only continued to play out of obligation since I payed money for it. It's not a horrible game, it's just terribly bland. I can't recommend this game to anyone. There are elements I didn't cover, like the co-op, but they don't rectify the many problems plaguing Resident Evil 6.
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Showing 1-2 of 2 posts in this discussion
Initial post: Oct 20, 2012, 7:27:08 AM PDT
Last edited by the author on Oct 20, 2012, 7:28:56 AM PDT
Remedy says:
Leon: What is going on here?
Helena: It's better if I show you.

(5hours gameplay later)

Leon: Ada What heck is going ON!!
Ada: It's complicated
Helena: .....................

Me (RAGE QUIT)

In reply to an earlier post on Oct 20, 2012, 3:53:01 PM PDT
MikeB says:
Exactly!
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