7 of 8 people found the following review helpful
Two Worlds 2 brings adventure to the table..
, February 25, 2011
This review is from: Two Worlds 2 - Playstation 3 (Video Game)
however when trying to sit down it misses the chair and everyone bursts out laughing. Okay okay it isn't that bad of a game but sometimes you gotta laugh at parts in this game. 90% of the time it is GOOD 10% of the time it is just down right BAD. Overall Two Worlds 2 is a vastly superior game compared to the original Two Worlds, but still misfires on many features.
Two Worlds 2 pretty much falls into that vast expanse, near free roam RPG like Elder Scrolls: Oblivion was. In fact you could call this game the 3rd person cam Oblivion at times. After a 2-3hr Prologue the game will open up and allow you to branch into different gameplay directions. Caster, Melee and Ranged are the 3 primary paths you could take
CASTER - Very well polished and will take advantage of the DEMONS system set up to create spells. While I had gone down the Melee path I did tinker with some spell creation. It is just amazing. This kind of feature will make players who enjoy being casters squeal with delight. You pretty much build your spell from scratch by taking an element type, mixing it with another card and then add features to it. I could take an Ice card w/ a summoning card and add some dmg boosting and duration to create an Ice summon that lasts 3mins. Replace the ice card with Fire and it becomes a fire summon . It is a great system that rewards creativity.
MELEE - Fairly polished. Pretty much it is a button mash with some rather clunky animations that honestly make your attacks feel very weak. The skill tree is well thought out though with skills catering to axes, two-handers, shields etc. I actually didn't need many skills to make it through the game. A few basic skills and a nice two handed sword was all I needed in the end (took some time to get used to the block/counter system but once you get used to it mobs become so easy to tackle) While the skill setup was well thought out, there was a clear lack of polish when it came to melee attacks and the blocking system
RANGED - Very unpolished and clunky. While it works, the mechanics behind using a bow and arrow really suffer from bad controls (especially on the consoles) The setup is not horrible, but during the ranged tutorial you will pretty much get a feel of how it is like to use a bow. Took me a handful of attempts to just quit being Robin Hood and return to melee and casting. I didn't level ranged at all so perhaps it gets better with age, but on first impression of it I found it very uncomfortable and badly polished.
You can create 3 different "item sets" so actually you could be all 3 types in one. A simple press of a button and you will instantly switch to your next setup. I had my UP = two handed setup. LEFT = casting RIGHT = sword / shield for defensive combat. Like Oblivion, once you are tossed into the world it pretty much becomes free roam(except you are trapped on islands). You can talk to people and shop keepers, pick up quests and travel around the map finding all kinds of things to do. It starts slow, but once you hit level 10-11 it picks up in terms of combat. Gameplay is everything in this game and it is vast! Not to mention picking locks was a lot of fun. It was very easy once you figure it out but it made for a fun mini-game you could say.
GRAPHICS / SOUND
The graphics are quite stunning even on the PS3. My friend purchased this game for the PC and on his system running at max settings it looks incredible. The game goes through real time progression so the sun will set and the moon will come out while you play(however I often found the game pulled the change off while I went inside buildings and left) but the graphics are amazing on the PC. For the PS3 the graphics are still very good but the "blur" effect can be a bit much. There are ways to disable it however if you check the forums out. *** Game audio however I found very lacking. The combat sound effects were very unpolished and simplistic. The soundtrack was fantastic though! So its one of those good and bad situations. The voice acting is horrifying. However I almost think this as on purpose because some of the dialogue was just so bad you had to be saying this stuff on purpose. Besides... there is a quest where umbrellas have come to life and are eating everyone's pets. (not kidding!) So you could just take it as the game is making fun of itself in a way.
STORY / REPLAY
If you have not played Two Worlds then you are missing out on a chunk of the storyline. This game picks up exactly where Two Worlds left off. However the storyline works with you and you really don't need to have played the first game to get into the story. I found the storyline not bad. There are better out there but for the most part the storyline will keep you wondering all the way until the final boss and then some. Replay value... Campaign(sp) honestly I don't see much replay. The fact you can actually be all 3 class setups as a single character ruins the ability to remake a character to try the other branches out. What redeems this however is the fact the game comes with 8 player Co-Op MP. There is a full 7 chapter online setup to adventure though, plus the ability to Duel and such. You could easily put in 60 hours before the game starts to feel old.
OVERALL (78% 7.8/C+)
Two Worlds 2 is a fun game. There is a clear lack of polish to the game, and sometimes the voice acting down right ruins the moment rather than just be funny-bad. As a physical score I would give Two Worlds 2 a 78% (7.8 / C+) With some more polish this game could of been a fantastic title that is a must buy for many RPG fans, but in this condition I feel this game would do well in the hands of Oblivion/Skyrim fans but leave a bit of a foul taste to those gamers not very big into those kinds of games. Is it a bad game.. NO. But the game is lacking the polish that would of made it a GOOD game so it falls right in the middle. However all the bad this game might have, a true RPG or oblivion fan would easily become engrossed in the storyline and forget about what problems exist.
- Amazing magic creation system
- Flexible leveling system and character setup allowing you to enjoy all 3 major roles w/o having to make 3 different characters (there also is rogue abilities such as traps and bombs)
- Vast world with tons of quests and well over 30-40 hours of exploration and questing in the SP campaign
- 8 player online Co-op multiplayer with 7 multiplayer based chapters
- Awesome graphics
- Fun lock-pick system, and item creation/enhancement system
- Unpolished melee animations and Ranged combat very unpolished
- Voice acting can be downright horrible in some parts
- Audio effects were subpar in some spots
- While the game has multiple chapters, Chapter 1 easily is the longest with each additional area becoming shorter and shorter (feels like chapter 1 and 2 had the most effort put into it)
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