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Customer Review

on November 11, 2011
Unlike a lot people, I was actually a fan of Black Ops. My computer ran the game perfectly from day one, and I enjoyed both the story and the more balanced multiplayer. However, Black Ops did have its downsides, and all the discussion of MW3 pre-release made the game sound like the pinnacle of the Call of Duty format.

Single Player Review: 3.5

When it comes to MW3, I was not expecting a 60+ hour adventure with an interesting plot twist. I was expecting a fast action paced thriller with modifications of the formula used in MW2 and Black Ops. What you get instead is a terrible rehash that throws you in extremely linear level designs.

Unlike MW2 where the positions of bad guys changed every time you reloaded a check point, in this game the bad guys' movements are predictable to the point that if you memorize where they will appear, you can fly through most of the game. There are also frustrating areas of infinitely spawning enemies. While sometimes this makes the battle feel large, most of the time it makes you wonder how you wasted 600 rounds of ammo and enemies are still coming. Although, there are less frustrating choke points in this game as there was in previous Call of Duty games, such as the Vietnam level in Black Ops.

The story, unlike Black Ops, is confusing and you'll be asking yourself "why am I here again?" The spec ops is a nice feature, but I would gladly trade this feature for an overall better level design. All in all, the single player is fun, but after being the 8th Call of Duty Game and the 6th made by Infinity Ward, you begin to wonder why this game is not a vast improvement (level design wise) than MW2 or Black Ops.

Multiplayer Review: 2

I liked Black Ops multiplayer, and as noted above, my PC ran the game perfectly from day one. MW3 is a big step back from Black Ops, and is a frustrating experience for PC gamers. All the talk about MW3 multiplayer being similar to Black Ops with dedicated servers, made me pre-order this game faster than a jack-rabbit. Even if the single player was blah, the multiplayer would make up for it, right? However, I missed the memo that there are NO DEDICATED SERVERS for RANKED games.

To play ranked, with the leveling up and equipment unlocking, you have to play P2P in sometimes laggy and definitely hacker friendly games. Everyone knows that VAC, Punkbuster, or whatever anti-cheat programs exist, are not 100% efficient. Hackers will find away to beat the system, but with dedicated servers, hackers get booted by admins. Without dedicated servers, hackers run wild and there is no real way to stop them.

So why no dedicated servers Infinity Ward? They say its because of the new Elite thingy, but wait PC does not currently have Elite, and knowing Activision, probably never will. What you get with online is a hacker friendly ruined experience where there is at least one person running around with a wall hack.

The only thing that gives this multiplayer a 2 out of 5 is the fact of the new features added by Infinity Ward such as the killstreak rewards being split into three separate classes. I like this new setup up, between Assault, Support, and Specialist. I think it makes the game more balanced, especially for those who are not so good at getting 6 or more kills before dying. Unfortunately, even the new balance is trumped by the hacker experience.

Overall: Average Score: 2.75, which we will round up to a solid 3

I wish this game was not Steam DRM, because I would sale my copy within a heartbeat. The single player is just okay, and the multiplayer is horrible. If you want this game, buy it for the Xbox360, where hackers are not as common.

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