Many features in the beta were stripped by the time the game was launched. There is a paucity to the story that is glaring, especially upon replays. The game came out May 15th and as of today, the real money auction house is still not online. A couple days ago, Blizzard servers had massive ping that caused tens of thousands (that's right, tens of thousands) of "hardcore" (meaning if you die, your character is gone, that's it) characters died and were lost. Asian servers are all located in Korea and go down at 8pm every single night for "maintenance". I can understand a coop mode requiring an internet connection, but to not allow a single player option offline is unacceptable. Add in the poorly balanced game mechanics (in harder mode, ranged classes reign. Melee classes must try to imitate ranged classes and they do so poorly, if they can progress at all). The builds available are not as varied as in Diablo 2 and while some classes are fun (the witch doctor), you invariable will be funneled into 1 or 2 builds that are viable at the higher levels, again stripping your options for customized play. Since the story line is weak (town/camp, dungeon/crypt/cave x a few, kill level boss, rinse and repeat for 4 acts), the flaws in that stand out and the game would need to be saved by it's mechanics, its sense of fun, and for many classes there is no sense of fun to be had. Worst of all, Blizzard canceled it's show this year instead of having to face hard questions about problems with the game, the lead designer hopped on a flight to Italy for 2 weeks vacation and the one interview he was forced to address fans asking when they might fix various issues with the games balance and "fun", his response was a generic, politispeak "you are the minority, I'm sorry you aren't having fun." They have known issues and don't acknowledge them, they have their money, they have no reason to care what happens with players now and it shows. Oh boy, does it show.
I've played this game through Hell, my friends have played up into Inferno, and largely we are all already starting to quit. The game doesn't have the legs of D1 or D2, both games we still enjoy firing up and playing to this day, 10 years + since their release. D3 is not worth the overpriced investment or the requirement to be online, especially with poor server service (oh, along with servers going down every night at 8PM in Asia, Asians have to pay a monthly membership fee, WoW-style, to play. This is what Blizzard thinks of its customers).
If you want a Diablo-type game that is new, wait for Torchlight 2. It will cost $20 and so far looks more entertaining than D3. D3 is not worth the cost, not by a long shot.
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