Top positive review
14 people found this helpful
Must buy for Rift owners
on January 5, 2017
Absolutely amazing addition to the Oculus Rift. If you have one, you need these. I liked my Rift a lot before but once you get these in your hands, it's such an incredible experience. To have your hands be displayed so accurately in game and to actually interact with these environments is such a difference compared to using a traditional gamepad. I highly recommend Superhot VR, you'll feel like a movie star and you can have someone, who has never used VR before, hop in with ease and be blown away. The few people who tried it out at my house over various holidays parties won't stop talking about it/inviting themselves over. They fit in your hands amazingly and are so intuitive, especially compared to traditional controllers.
While these downsides are not enough to lose a star, I will mention a few things that they lack, especially in comparison to other products like the Vive's motion controllers. First of all, these come with a single sensor to add to the one you already have for the Rift. Unlike the Vive however, both sensors are still designed to go in front of you, meaning no 360 degree coverage. While you rarely will have an issue with the Touch controllers being recognized in Oculus games since they are designed to be forward facing, 180 degree games, there are amazing games like Onward in Steam VR, that are designed to be roomscale experiences. As soon as something gets in between the sensors and the Touch controllers, like your body or arms, your hands will suddenly drift or stop moving. FYI, this is called "occlusion".
I've gotten a third sensor directly from Oculus and use this one behind me in my setup to achieve roomscale. It's almost perfect coverage but when I face the one corner that I don't have a sensor in now, my controllers can get blocked by my arms or body and thats noticeable in games like Onward when you're holding a gun up. I've played the game on Vive before and I did not have these issues as much. Vive only uses two sensors as well so from a technological aspect, it's certainly possible for improvement from Oculus in this aspect. I should emphasize however, this is a rare issue and only occurs when I'm playing games and I face in one particular direction. Also, the Vive's lighthouse system was not perfect in my limited experience either so they both have some definite improvements they could use.
As I said, this is all nitpicky and doesn't happen all the time or even in most games. The controllers are certainly a must buy if you already have the Rift.