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on October 12, 2016
Edit: 11.23.2016, 1.5 months in.
I would like to add some of my findings so far. The nose discomfort issue was easy to solve, I just adjusted my head straps a bit and pulled them down in the back, this pulls them off of my nose and makes it way more comfortable. I ended up twisting the cables to make them act like a single cable. For the dust and hair on the screen I just stuck the little blower brush it came with up through the opening in the bottom for the eye adjustments and cleaned them off.

The only con that remains is the largest one of them all, the tracking... It works great as long as you don't turn past 85 degrees in either direction. Once the front LEDs are no longer visible the tracking changes from positional to rotational (even though the side AND rear LEDs are still visible AND Razer advertises it as having 360 degree positional tracking). This shouldn't really be an issue but it is because of these bugs:
1. There is coasting, if you move your head quickly to around 90 degrees it can think you went roomscale and fly you out of the cockpit until you are 6 feet away from your seat, a few seconds after you look back it realizes where you are and puts you back in the airplane. The HDK2 calibration has helped and I think I have just adapted to slow down a little when turning through those areas that trigger it. I don't think about it anymore and it does not bother me but it does make tracking an enemy in a head on merge impossible without losing sight of him for about one second as you slow down through 90 degrees. I would love to see it fixed.

2. You lose positional tracking at around 90 degrees. The accelerometers and gyroscopes still give you rotational tracking but there is a noticeable transition where you twitch into and out-of your positional location (leaning, ducking, zooming) while looking back and forth in a dogfight, for example.

3. In DCS World (and a few others I have tried like Radial G) the software seems to put your POV directly on the LEDs. Imagine your eyeballs sticking 3-4 inches out of your face. Sitting in a tight cockpit and you turn your head, your eyeballs would smack into the glass and your view would "swing" instead of turn. This is what I get in DCS World. It isn't that bad and again, I feel a little trigonometry in the software could triangulate your eye position easily and set your POV correctly. On second thought it probably doesn't even need trig, just a table that says (If you are using these 3 LEDs for data, then the eyeballs are "here" (add or subtract "x" from the LED triangle coordinates). Disclaimer, I have no idea if the software uses three point triangles, I just know that is what is required to get enough information to do the job.

4. There is yaw drift. As the software loses sight of the LEDs and reacquires them, errors build up on where straight and center is. After a few hours the system can think straight ahead is 45 degrees off to the side. Most games can recenter but that doesn't fix the fact that leaning forward gets read as moving 45 degrees off from straight forward. If it gets bad enough (straight is 90 degrees to your side) leaning forward will make your POV lean to the side.

It is still great product, perfect if you don't plan on looking back past 90 degrees to either side (like maybe racing games) and it has all of the hardware required to fix the tracking, we just need some coders to help the Open Source community out and fix the software... I was told the fix was coming very soon when I purchased, then told soon, then told "somewhat soon", now I haven't heard anything in a couple of weeks... Shouldn't this be Razers responsibility? Instead of 5 million for game development they should have put up a fund for rewarding tracking fixes...

Original Review:
"Words can not describe the experience" is the best way to describe the experience but I will do my best with words. I have owned a Rift DK2 and used a Rift CV1 and can say that the screen is much better and clearer on the HDK2 vs either of those. The HDK2 has the same screen resolution and size as the Vive and CV1 but has a true RGB panel, that means 50% more subpixels and a better image for the same PC horsepower. It also has true/normal lenses that are adjustable, per eye!

I played DCS World in VR for 4.5 hours last night. I just got my OSVR HDK2 in on Monday 10.10.2016. I updated the camera firmware (right click on the camera in "Devices and Printers" and click update firmware) and followed the directions for setup with my Nvidia GPU (GTX 1060) on YouTube. To find the directions, search YouTube for "OSVR HDK 1.3, 1.4 & 2.0 Software Setup Tutorial". The video is by "RTPC Mod Life". I had it running, with SteamVR, in 5 minutes (he also has a video for you AMD guys)! It is now consumer ready if you follow that guide, if that was holding you back you can buy it now.

I fired up the campfire demo that comes with the runtime and it worked just fine. DCS World 1.5 standalone (non-steam version) started up correctly the first time with SteamVR running in the background, I would fully expect the steam version to work just as well. I loaded up a quick mission in the P-51 and I was THERE, in the cockpit, flipping switches and dogfighting a German, remembering how hard it is to check your six in (almost) real life from my Oculus DK2 days!

It is AMAZING, if you have a VR device you NEED to fly this sim, and if you fly this sim you NEED to get a HDK2! If you ever looked at a military airplane and thought "Cool" then you need to get this headset and that sim (and a joystick). DCS World 1.5 is free and comes with 2 free planes, get the standalone version (from their website, not from steam) because they have huge sales on planes every season that the steam version doesn't. I could do things like; make amazing long range gun kills (in the P-51!), pick and hit THE SPOT on the enemy plane I wanted my bullets to hit just by "feel" (looking off to the side, not using the P-51 sight!), make buttery smooth landings on the center-line EVERY TIME, fly under bridges, fly between a towers guy wires with JUST enough room to fit a P-51 sideways, and other things that I couldn't do very well, or at all, on a monitor! I don't have just any monitor either, I have a 110 inch HD projector with TrackIr and all that, it doesn't get used for DCS anymore! Flying with the HDK2 is VERY close to the real thing, I would know, I am a pilot. You can tell exactly where the ground is, anyone that has played a flight sim on a monitor has flared for landing and then been surprised by the 15 foot drop down to the runway they thought was only inches below. This doesn't happen in VR. Pointing the plane in the direction of travel over the ground for landing is very natural feeling and easy now. It is much harder to overshoot your enemy too, the speed difference and distance is so easy to judge it shouldn't be called judging, you just see it.

I am running on a very old motherboard/CPU/RAM with a new GTX 1060 SC. I have an old, gen one, i7 920 OCed to 3.8 Ghz, 12 Gb DDR3, and some SSDs. DCS World runs well at VR settings with shadows set to low, I get 30-120 FPS, average is around 45-60 near a city with some smoke and burning craters made by my enemies' planes. I do not feel any motion sickness and only notice judder below 35 FPS, and it still isn't bad. DCS World is hard on a single core, my old i7 struggles there, the overclock helps but I am CPU limited in this sim. I run the sim at it's recommended VR settings and use 1.8 pixel density with 2x AA and 2x AF, it looks great! The gauges are readable and spotting enemies during a dogfight is a non-issue. Spotting in the distance is difficult still though.

There are some CONs. The plastic eye pieces can rest on the bridge of your nose, I might need to pad those, it caused a little discomfort after a few hours. The cables are a mess, I will get some conduit or something to make it more like a single wire and cut down on tangles. I have rudder pedals and a joystick that add to the normal wire mess (KB + mouse) for me.

The headset came with 2 spots of what looks like dirt on the screen, one is pretty large (the size of a cockpit button!), and a hair on the screen. I will try an air duster but might need to disassemble to get rid of them, not happy about that. The positional tracking gets off (but rotational tracking keeps working fine) when you look past 90 degrees and there was some yaw drift that was pretty bad on day one (i thought about returning it) but steam did a SteamVR update that almost completely solved those problems on the morning of day 2. The headset does have LEDs on the back so there should be no problem updating the software to give full 360 degree position and rotational tracking with the current hardware. Being open source I could try using my TrackIr along side the HDK2's tracker for better tracking past 90 degrees. I could use my little brother's old kinect to set up room scale with limb tracking too and I have a bunch of wii motes laying around somewhere for hand tracking... I will update this review as time goes on, I have only played DCS so far and it is well worth the money for that game alone! Even with the CONs I give it 5 stars and for the price, it is the obvious choice, especially for seated experiences. A little more improvement in the tracking software, a strip of nose padding foam, and I would call it perfect!
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on January 28, 2017
A very good headset if you're willing and able to put up with some of the technical problems that come with using it. I wouldn't advise buying it if you aren't somewhat competent in or comfortable with working on both in-depth software and basic hardware level with the headset, as the process needed to even get the headset set up and running can be a bit difficult, let alone general operation and maintenance. Overall, though, if you're looking for a decent sitting/standing VR headset for the sub-$400 price the consumer market was expecting, and you're willing to learn and work a little for a quality experience, then look no further.

I should preface this with a couple things about my situation in particular. Due to some issues with my better hardware, I'm running below the minimum recommended spec for VR - my AMD R9 280 graphics card, in particular, does seriously bottleneck performance when using this headset, and it shows on more graphics-intensive games, where FPS can drop down to 20 or less if I'm not careful with settings. While this doesn't affect me a lot, performance like this would definitely cause motion sickness in a lot of potential buyers, so *absolutely* be sure you've got the hardware at home to handle the headset. And on motion sickness - my lack thereof makes me incapable of really telling you if this headset can make you nauseous - your mileage may vary. This is known to be a serious deal-breaker to VR users, so I recommend giving this purchase a second thought if you're known to be motion sick, or even so much as suspect that motion sickness could be a problem for you.

Now, first things first - setup! It's awful at first, because so many people online have their own little processes to set up the OSVR stack, and they're all a little different, and they're all not quite guaranteed to work. Some advice - do NOT use the all-in-one installer, as it has quite a few problems. Just do it manually, and follow the official install guide on the OSVR Github page. It's a bother at first but it's a deceptively simple process and once you've figured out the ins and outs of the headset, making a re-installation or re-configuration isn't a big deal at all. The headset has its quirks but once you've got them all worked out it should be usable with at least SteamVR, which currently is just about all you need to run most VR applications as of the time of this review.

The only problem on the hardware side of setup is strap adjustment. The headset comes completely unadjusted and it took me a while to figure out how to loosen up the top strap (the thick cable on top of the headset can be pulled through the box in the back to allow you to loosen it up). As long as you know that, however, adjustment isn't too bad - just make sure no weight is resting on your nose, and that your eyes are seeing through the sweet-spot of the lenses at all times, or else it gets hard to breathe and the picture gets a bit blurry.

And on the subject of picture quality - this was something I was worried about when buying this headset, but the HDK 2 left me pleasantly surprised. The overall screen quality and optics of the headset are very good; screen-door effect is minimal, and text and details are not hard to make out as a result. I had to RMA my initial purchase due to some contrast issues with the screen (the process being relatively painless, likely thanks in part to my cooperation with OSVR support before filing the RMA), and I can say that both versions came with a fair amount of little dust particles in-box. This isn't an immersion-breaker or a serious annoyance, and even if it ends up that way, the screen can be removed, cleaned, and replaced, though the process isn't exactly user-friendly at first.

One small thing in particular to mention is the lenses have some distortion around the sides that I haven't found a way to correct, and this can be slightly annoying, though certainly not particularly problematic. It's also worth mentioning that if you have long hair, like me, it's best to tie it back at the start of a play session - your hair can and will slip through the cracks in the front of the headset and those hairs will potentially make their way into the headset's screen compartment, which will require you to take the headset apart and give it a nice rigorous cleaning - certainly not the most fun you can have with the headset. Also, a pro tip - try not to clean the lenses without proper equipment. You're asking for a bad time if you try to wipe the lenses off without good lens cleaning materials. The brush that comes with the headset works OK for this.

The diopters at the bottom of the headset are a bit finicky - as someone with myopia, I need to use these a bit, and they aren't nearly as stiff as they should be, making them often push back to -2 from my chosen positions if I don't have the headset on just right. You can probably fix this with a spacer of some kind, or just better headset adjustment than how I've got mine set up; honestly, my eyes aren't bad enough for them to be a serious problem. I can say, however, that the individual adjustment is great, since my eyes have to be adjusted differently for me to see optimally.

Tracking leaves a bit to be desired. Rotational tracking is good, yes, but there is some drift, occasionally requiring you to restart the OSVR server or switch to another rotation mode. And roomscale is not quite possible with this headset - at least not until we get support for extra tracking cameras, so be prepared to work with only seated and possibly standing experiences for now.

And on the subject of tracking, the worst part of this headset is the positional tracking. At its best, it can be wonderful, and does well for immersion. But a single IR camera combined with only front-facing IR LEDs on the headset's faceplate comes with some obvious problems: no 360° tracking, and some occasionally jittery and laggy tracking even when you *are* set up optimally. The worst quirk with it, by far, is that the IR tracker sometimes just completely loses track of the headset, and my headset's position starts drifting off to nowhere. The most reliable way to fix it is simply covering the headset's faceplate for a moment or looking away from the IR camera. The best way, however, is to perform a cringe-worthy dab that covers the LEDs with your forearm, which not only fixes the problem very quickly, but also makes you look even more like a shameless dork with a VR headset. I highly recommend this method if you end up with this problem.

So - in summary, it's worth the $350 if you're that hyped for VR. I would wager it comes with more problems than the Rift or Vive, yes, but no other HMD can match the price point of this headset and still have so many features, especially with the added bonus of being open-source on all levels. Be prepared for a difficult initial setup and some consistent tracking problems (at least until software updates can soften that up), and make sure your PC can handle 2K@90fps consistently before making this purchase. If you're in the market for a VR headset, can't spare the cash for a Vive, and want to get into playing or developing sitting VR experiences, look no further. This was exactly what I ordered and I'm very satisfied with my purchase.
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on December 6, 2016
for its price its a pretty good VR headset.
but it is not be treated as a consumer item, but a tool for developers and for super enthusiasts.

it takes a bit of work and computer literacy to get it to work correctly, if you don't know what a json file is then leave now, this is not a product for you, go get a rift or a vive.
The software and hardware have constant updates that are making the system work better and better, as of recent steam has added OSVR support to their store.
there is a bit of a screen door effect and text is a bit hard to read but i feel that this is mainly caused by current limitations in technology.
there is also a problem with the anniversary edition update for windows 10 that makes the IR tracker camera not correctly detect the IR LEDs/Beacons, a registry modification can fix this bug as its a problem with windows, not the tracker.
its important to remember that you are getting what you pay for!
for those of you who do get this product and experience setup problems head over to [...]
this is where i got most of my issues fixed.
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on December 2, 2016
Not bad. Really needs better setup and troubleshooting, but they make it clear you are going to work really hard just to set this up.

The resolution is not nearly as good as I expected. Imaging looking a one of those giant SD CRT TV's from the 90's. You are basically buying one of those that is all round you. Impressive by nature, but very underwhelming compared to what I know the future holds.

Hey amazon! I paid 329$ a few days ago and now it is 300$, can i have 29 dollars?

Amazon let me return it for about $10 dollars, basically got to rent it for a month. Had i damaged or worn it out, would have been charged more I am sure.
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on October 29, 2016
This is a good headset the only draw backs are the way you have to set everything up. Also the head bands barely fit. But it does fit and is quite comfortable just wish there was just more room. The the setup for my PC was the hardest part at first the all in one installer didn't do the trick for me. So I installed everything manually. This didn't work for me so I uninstalled steamvr and reinstalled ran the all in one again it started working I don't know what I did.

At the time of me writing this review the price is $456 this is a bad price. Just a few days ago I bought this for $350. At this price you come out better buying from Razer.

This is a great heatset but NOT FOR OVER $400!! At this price just get the oculus rift with motion controlers. I haven't tried this out but its one thing I wish the hdk2 had.

All of my previous concerns and problems have been fixed with a new installer.
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on April 13, 2017
Works better than expected. GTX 970/i7 4790k/32gb ddr3. Installs fairly easily on fully updated Windows 10 x64. Steam VR is a must. Try out Gunjack / Tethered / Assetto Corsa or Thumper. Works great paired with Xbone controller. Waiting for nolo controller so we can all play more Vive and Oculus games.
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on August 21, 2016
Let me start off by saying that the unit I received had dead pixels, so I will have a new one soon.

My Specs: GTX 1070 and Intel 6600. I'm using a Logitech 310 controller and it works with the Steam and Oculus games that I tried.

First Impressions: Seems pretty solid, comes with all equipment you need (except the computer, of course). There is a little guide included on how to connect all the wires. As for ports, you need 1 HDMI and 2 USB (and I think one of them needs to be 3.0).

At first, I installed everything manually (took 2 hours), but later went back and used their all in one installer (took 2 minutes) (at click on OSVR Installer (Beta)) which includes a tray icon that you right click for settings, etc. Make sure you go to "configure" and "configure for HDK 2.0". Next go to "configure" "launch CPI" "SW Utilities" and "disable direct mode"

A good guide on how to set everything up is a reddit post titled "HDK2 Quick Setup Guide & Troubleshoot Help"
As another commenter said, "RTPC Mod Life" makes useful videos for setting up different VR systems.

To run SteamVR, start the OSVR server (through the tray icon) open Steam and download SteamVR (if needed).
NOTE: You need the Vive controllers for some SteamVR games, and since I do not have them I was unable to play those games.

For Oculus games you have to install Oculus Home, make an account, and install Revive (full instructions at I got both "Introduction to VR" and "Lucky's Tale" working (the only two games I have tried so far). Sometimes you have to restart Oculus Home or your computer after downloading the games.

Here is how Oculus games run on the OSVR. You have the OSVR server running, you run SteamVR on top of that, and you run Revive and Oculus Home on top of that. When it all works, you run the Oculus games through Steam, but download them through Oculus Home.

If the Steam menu won't do away when your running an Oculus game, you have to goto "power" and "exit".

Edit: Added 2 photos
review imagereview image
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on July 28, 2017
Awsome VR headset cant wait for newer screens to come out eventually because it could use a higher resolution screen imho but this is still a good headset. Someone can also pair it with any of the controllers or anything from the other well known headsets to make this a better oculus or something.
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on January 15, 2017
It's more tinker then play but I like to tinker.
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on August 16, 2016
It seems like a quality start at this price. remember 2/3 the cost of Oculus and 1/2 the price of Vive.
Although it comes with no software or setup guide.. this is a developers edition not a commercial release so keep that in mind. it can be done with the help of youtube videos.

Edit 10-4-16: For a broken button on the headset cable to beltclip I was given the option to return the whole unit for a systems test or I can always just BUY the cable myself for 45.00.. seems silly.. I think I will hold on to it at least till the 1 year warranty comes close to the end or I get frustrated trying to get the cable back off the beltclip. note: at least they said they will test the perfectly good unit with a "broken button" ??? don't know the turn around time or reasoning..but..hey..its kinda like a positive. This may sound like a negative on my part.. it is not..they stood behind their product and gave me options. many emails and polite group.

Edit 9-26-16: using the has not given anything of substance for a warranty issue if one is available and just emails telling me to go to razer website, which is like falling into the rabbit hole. I have yet to locate an EMAIL Address that can get me directly to the warranty department. Very disappointing. Also, although mentioned here by "Razer" moderators to have a One year warranty, Their website still shows as 30 days. complete caos for warranty service or reporting a possible design flaw.

Edit 9-22-16: I had a button snap off on the cable from the headset to the belt clip which had very little use. I have found I am not the only one that had this issue on the HDK2 already. I have not contacted OSVR to find if this is a common issue as of yet. The device still works fine and I play 2 games regularly with it. Elite Dangerous and Project Cars. The OSVR forums still does not have a verify sent to join the forums.

Edit 8-19-16: The all in one installer does look to be a much cleaner install and can be found at the developer dot osvr dot org website. There is also a good install video on youtube by user: RTPC Mod Life titled: OSVR HDK 1.3, 1.4 & 2.0 Setup Tutorial. Unfortunate for me, I updated the firmware already and will have to hunt and peck my way into finding how to roll it back to 1.95 per RTPC's instruction. Again, not the faint of heart item here.. but a price saver and great experience no less. First comment to this posting confirms the 1 year warranty by Razer. Thanks guys.

Frustrating to get going..but once its setup the images and play are very good. Here is the video that will get you going. goto youtube and search OSVR and find the youtube titled "How to configure the OSVR HDK2 with SteamVR" by Mike Morales..

The only problem I had at the time of this writing.. was being stuck in Direct Mode, when runing steamVR.. which blacks out the HMD for me. but there is a fix if this happens to you..

This walkthru works... you "may" have an issue turning off direct mode with steam as I did.. if so ..
I found the solution.. finally.. In steamVR pulldown, there is a settings developer and in there you can turn off direct mode! This does not show till you get steamVR working though (while in direct mode).. if its steamVR not ready, you dont have this option showing in settings of SteamVR, its hidden.. so setup in directmode(blackscreen) then turn it off in the steamVR settings..and no more direct mode! everything is working!

hope this helps.. goto youtube and serach OSVR and find the youtube titled "How to configure the OSVR HDK2 with SteamVR" by Mike Morales.. take your time and follow everything in the video.

Remember "VR server" may hang up..make sure you use task manager and turn off VR Server" from steam to get steamVR working correctly again. this device does work fine.

I wish the lens frame had a bit more padding as I do get the lens touching my eyes at time. The stretch bands work fine for holding it in place. There is slight screen door effect but I can read everything on screen. over all I am quite happy and impressed.

Very good way to start in VR without such a high cost. All these devices will be outdated within 2 years if you ask me.

system used on is intel I5 with Nvidia 1070 card.. quite happy with the outcome, but frustrating setting up. Although the OSVR Facebook page mentioned there would be a windows Installer released by time this gets to markets, none has been seen. YOU will need to do some homework to get this up and running, but it can be done. If I did it.. anyone with patience and can follow instructions can do it.

not for the faint of heart.

Edit: Two notes.. OSVR has just released a runtime windows installer at developer dot osvr dot org on 8-16 which I do not know if it works better than the above walkthru youtube. Seeing mine works at the moment I will not be trying it.

" Verified!" The second thing is the Warranty. On earlier versions of OSVR they had a 30 day warranty. The Facebook OSVR has stated the new 2.0 has a one year warranty by one of the OSVR people there. the documents that come with the device ask you to check the warranty page at OSVR, which when you put in the URL for it is 404 error not found.
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