Top critical review
Could have been soooooooooooooo much better
March 17, 2015
I'm a relative noob to Resident Evil in the scheme of things-starting with 4 because it was the first to ditch the tank controls which I couldn't stand and were always a barrier to me to getting into the series. I enjoyed the heck out of both 4 and 5 (what is people's beef with 5 anyway? I don't get it) playing them both multiple times to build up weapons, etc. with new game plus. I bought RE 6 despite mixed reviews when it first came out. I "slogged" through Leon's campaign and got half way through Chris's when I decided the game was a real drag, kind of sucked and I really had no interest in playing it any further no matter how much I had enjoyed the other games. I promptly sold it.
Fast forward to 2015. I was hot off playing the RE remaster for PS4 which was so mind blowingly good-that I played 4 times back to back-twice with Chris and twice with Jill. (Man! That's a freakin' great remaster!) Suddenly the fun I had with RE Remaster renewed my interest in all things RE. I thought since 6 is so cheap now, I would pick it up again and try to complete it. I started the game from scratch and played all four campaigns. My final verdict? There's so much potential to this game that is ruined by repetitive boss battles and boring run around and shoot stuff as fast as you can mechanics.
A lot of people have complained about RE6's over the top action and cut scenes. I'm fine with them though. For me, I think these big action pieces were necessary in this outing to fully communicate the epic world-wide scope of the outbreak. I didn't have a problem with this. For me, the biggest thing that makes Resident Evil 6 such a "chore" to play is repetitive boss battles. Seriously. How many frickin' times do you have to beat each and every boss in this game? First Simmons, then that stupid water creature from Chris's campaign and finally Ustanak. And if it weren't bad enough to take on seven hundred thousand versions of Simmons in Leon's campaign-you've gotta fight some of the the exact same scenarios in Ada's! AGAIN!!! Likewise for Chris and Jake's campaigns. Even the characters in the game will make snide comments about the repetitiveness fighting the same BOW again, and again, and again, and again, and again.....) Just freakin' let them die already!!
Other than the fiftythousandsevenhundredeightytwo times you have to fight Simmons, Leon's campaign is "okay" but it's so darn dark I had to squint at the tv screen to make anything out. Chris's campaign was more fun for me just because I like the military aspect of it and it wasn't quite as repetitive (until you get to that obnoxious water creature mentioned earlier that is) and I really liked taking on some of the creatures in it. Plus, Chris's campaign easily has the best story. (Boy Chris is an angry man in this one) Jake and Sherry's campaign is also pretty decent and I can give Ustanak a little bit of a break because he's kind of supposed to be like nemesis which is always seemingly behind you somewhere lurking in the shadows. I really liked Sherry's character-she's such a sweetheart and I thought her and Jake made a good team. Then there's Ada's campaign. Sheesh. I don't know if it just really really sucked or I was so bored with the game by then I didn't care, but man alive it took all the patience I had to slog through it. Hands down it was the suckiest of all the campaigns. The only thing good about it was several "reveals" as to the rest of the plot. That's about the ONLY thing that kept me playing through it. Plus for me personally Ada is a completely unlikable two faced character any way.
For the first time ever, with RE 6 I have zero desire to replay an RE game. It was a chore getting through this, feeling deja vu every five seconds when I had to fight the same boss again that I don't think I could stand another play through. That's a pity because I've played RE Remaster 4 times, RE 4 probably 3 times or more and RE 5 at least seven times. I don't think you can find fault with the ambition of RE 6 or the graphics. It's just too much after a while though. Too much of the same thing. Less is more. Three campaigns were plenty long, throwing Ada's in there just felt frustrating as if I just wanted to be done already.
RE6 had some real potential and I think the intertwined stories were a neat idea. I just wish the whole thing would've come together better and they would've kept their originality instead of trying to be Gears of War, Call of Duty and Uncharted all rolled into one. Instead of doing one thing well, they did several poorly. I sincerely hope that RE7 is a WHOLE LOT BETTER. One last thing-inventory management. If you're going to throw me into really fast paced battles, you had better make inventory management just as snappy. Fat chance of that though-not in RE6. Cycling through 7 guns and a variety of grenades/herbs/first aid sprays on the fly without the ability to even pause the game is just ridiculous. My final verdict is this, RE6 was ambitious to be sure, but man it's just not real fun when it all comes down to it is it?