Final Fantasy XII has always been an under appreciated classic, largely because it was an odd animal that was originally released towards the end of the great JRPG boom. Now that things have quieted down in JRPGs considerably this lovingly crafted classic has it's chance to shine brighter than ever. I'm sure a lot of work was done under the hood to get this remaster looking up to par for the PS4 but the original looked great and the biggest graphical changes apart from a resolution boost and enhanced widescreen are small fixes like removing Vaan's weird abs.
Now, maybe you've played FFXII before and you're wondering "what's new for me here", the answer is that the majority of the changes are subtle and while it's more of a matter of remixing than anything it makes a world of difference. They've removed the original license grid and replaced it with 12 job based grids which force you to make hard and meaningful choices. No more can your characters all be shiny golden gods capable of doing everything at once, now you'll have to adopt new strategies, use new equipment you may have previously ignored, and choose your jobs carefully to maximize your characters abilities. Also there's a trial mode which offers wonderful new challenges and opens up brand new possibilities for breaking the game early on
I can't recommend this game highly enough, particularly in this shiny new remaster. Yasumi Matsuno is a man with a love for deep RPG systems and complex political plots. Most would argue Final Fantasy Tactics is his masterpiece but I think there's a case to be made for Final Fantasy XII. The number of side quests and little interactions most people will miss are kind of astounding and make me long for the long gone days of obsessively crafted RPGs made by and for crazy people.
I absolutely love this game. It's magnificent. It's a masterpiece. This version is no different, plus it introduces the Zodiac system which, for better or worse, forces you to diversify your units rather than make them all eventual jacks of all trades. The gameplay is great, there's plenty to do, and it ranks up there with some of the best Final Fantasy games of all time.
THAT SAID, this feels like a slightly lazy update. The graphical upscaling is nice, but it's just that, a direct upscale of models. Textures, as far as I can tell, haven't been touched, so the fine details in all of the models are pretty meh, as they've been simply run through some sort of upscaling algorithm that makes a lot of the larger textures look like they're being viewed through a stained glass window. I'll give points to Square for redoing the UI completely though - it looks very nice on an HD screen. That said, the graphical fidelity found in the actual gameplay could be reached (maybe even surpassed) with a capable enough computer and an emulator, so it's a bit disappointing.
Movie scenes look good enough. I'm not sure how they've been remastered, but they're presented in ultrawide and get the job done.
Audio has been remastered in 7.1. I haven't compared the original vs remake side by side, but the remake sounds great - especially the orchestral tracks.
In a world of loving remakes, where everything, from top to bottom, is completely reworked, the Zodiac Age remake stands out as passable, but not phenomenal. The audio, UI, and gameplay changes are certainly welcome, but the fact they put so little work in updating textures in a game that retails at about half the price of a new game is a tiny bit disappointing.
I'd rate it a 4.5 if I had the ability to rate half stars, considering the gameplay is still excellent.
It's a remake of a Japan only version of a PS2 FF game. The IZJS that this game is based off of is not the version most people would of remembered playing with a lot of item locations changed, the entire license board redone with classes added. One new addition for this version is the ability to dual-class your characters, each character can have the capabilities of 2 job classes giving you the ability to use every license board in one playthrough if desired.
It also adds a speed up option, allowing you to make the game go up to 4x faster than normal. Makes manual combat interaction a bit more harder but this can be toggled on and off as desired through a button press.
Overall I would recommend it if you enjoy FF games. The one big issue is that the gambit system can be abused to the point where you never really have to do anything during combat. However the nice thing about the gambit system is you can take as little or as much control of your characters as you desire`
Final Fantasy 12 has been one of my favorite games for years. I got it brand new for the PlayStation 2 back in 2006 and I have put in well over 900 hours into the game over the years. I still play on the PS2 version, and I wanted to try out the remaster of this game since I had heard really good things about it. And I must say that I love this game, but oh do I love the 4x speed option. It makes the grinding and the farming of items and weapons in the first few hours of the game SOOOOOOOO much easier. I love being OP as F***, because I did struggle the first 2-3 times I played this game, and as such, I can spend just a few hours chaining Dustia in the Westersand to raise my level by 30 before I even get a second character. Having the option to get the voices in the original Japanese as well makes it much easier to actually get back into the storyline as well. I don't know why, but the 3 most prevalent characters, (namely Vaan, Penelo, and Ashe), their voice acting at the beginning of the game makes my ears bleed. I still love the characters and the storyline, it's just those characters voices that annoy me. Being able to turn off the subtitles allows me to practice my Japanese, and being able to change the other options, such as battle speed, on the fly makes this game fresh again. I'm loving the game and I really hope more people get into this game. Be it a revisit to an old friend or a new adventure I wish all players luck.
This was the first FF game I ever beat when I was a kid. I've logged so many hours into the PS2 version, but lost that copy, so I was really excited to get my hands on this. I was especially excited, because I remember when the HD version came out and I saw all the HD screenshots and was amazed. As soon as I booted up the game, I was so excited to see all the tiny details not available on the PS2! Shading, line detail, even the faster loading screens... All are so much better!
The license system revamp is definitely shocking and takes a bit of getting used to. I was used to the old-school version where you can put whatever points you want into wherever you want. It really forces you to balance your team and plan accordingly, which sort of threw me off a little, but it's definitely fun and reminiscent of FFXIII in that you follow one path.
If you liked the original and want a revamp, definitely purchase! It's cheaper than the PC version and the graphics alone are awesome. Of course it's not a 100% upgrade, but it toes the fine line of improving the PS2 quality while still being nostalgic.
I enjoyed this game immensely when it first came out on PlayStation 2, but was a little reluctant to play the whole game over again because of its density. I pulled the trigger and picked up the game while it was on sale, and am extremely glad I did so. The game is still as enjoyable as ever, and with the time elapsed since my last playthrough I feel like the story is still fresh and exciting. The improvements made by Square Enix are extremely welcome. The graphical overhaul makes the game look amazing, even at 12 years old. The ability to fast forward (at either 2x or 4x) at the push of a button is great for getting through some of the more dragged-out sequences, especially grinding for loot or experience. The fast-forward works surprisingly well in tandem with the semi-automated gambit battle system, as you can carefully craft your battle plan through setting up gambits and let the characters take care of combat after that. I am especially grateful that the game now contains an auto-save feature. I have vivid memories of frantically searching for save points when I had to stop playing the game, or leaving it running if I couldn't find one but had to leave. I am glad that the portion of 2006 that needed save points is done, even if they still existing in this game.
I am excited to be able to re-experience this unique chapter of my favorite video game series in a way that feels both familiar and fresh at the same time. Final Fantasy XII definitely withstands the test of time, even more so than the Final Fantasy X HD Remaster from a few years ago. I look forward to what Square Enix has to offer with other legacy games in the series.
I don't think there's much SquareEnix could have done to remaster FFXII better. Any downsides that the PS2 version had in terms of aging graphics, anti-aliasing and game stability are fixed in this version. I had the steelcase version when it first came out, but my PS2 only works when something is wedged under the power cable, which makes most games unplayable when you move a controller a little too overzealously. This version is damn-near perfect, though.
My only complaint is that while saving, the option you want to click on is always the one that isn't selected, which in my experience usually leads to mindlessly clicking on Save over and over again, even after I've already saved the game.
The cover art does look a little bit plain, but the case insert is reversible, so you can put the far superior art facing the outside of the case. That's incredibly minor though because normal people spend time looking at the game, not the case.
FFXII is right up there with VI and IX for me. I was never a big fan of VII, VIII or I-V, and the interactive DVDs that are allegedly part of the series (X and X-2) never felt like more than that. The story is great, the music is fantastic, the voice acting still beats out most current games (The Division 2 comes to mind as an example of "FFXII knocked it out of the park almost a decade ago, what's wrong with you?")
Overall, I can't think of a better game for the price than FFXII.
This is a great remake. I remember the original and it could have used a bit of touching up. Now, this game is not better than Final fantasy 15, which I must say is in my top 3 final fantasies, if not the best. This is a nice trip down memory lane and all the changes they made are pretty amazing. I love the class customization thing as I'm the person who spends a long time planning out what I want my party to look like, I feel like I made an amazing party. Anyway, the game is great, the graphics update is really good (not quite ff15 level, but still good), and all the overall polish to the gameplay is welcome.
amazing remake of an amazing game. the improvements go far beyond just better textures. they have added bump mapping and shaders to surfaces to metal and leather looks like it should. they have also added awesome AA so the game is basically jaggey free. finally, DOF and other effects round out the visuals to make this game look surprisingly modern for something that came out on the PS2. compared to some other JRPGs currently on the market, the game looks great.
a hole host of QOL improves make the game far better to play as well. the ability to go to 2x or 4x speed makes backtracking and grinding a breeze. the new job system makes character customization WAY better.
the story, like before, is a cut above the most recent FF entries, so if you like your RPGs to be story heavy, this is your game.
just buy it, even if you played and beat it before. you wont regret it.
I loved it when it first released and have played the PS2 version countless times since. But this HD remaster with all the added features really gives the game new life. The Zodiac Job system really gives the game a better sense of strategy. Each member of your party matters now, being only one person can use a certain job. If you need black magic, you can't unlock fire with every character. You have to bring your magic user along. If you need heavy hitters or debuffers, you'll have to create characters with these set as their specialties. This is great, being the original on PS2 made it so you could pick three characters and ignore the rest. Final Fantasy VII suffered from this issue as well, being you could swap out Materia as you see fit.
The best RPGs have lots of customization and replayability And I'm totally down with more reasons to play an already awesome game (FF XII). It's not the greatest story ever told. But the world of Ivalice begs to be explored.