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Customer Discussions > playstation move forum

Do you think a God of War game would be fun with the move?


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Showing 1-25 of 27 posts in this discussion
Initial post: Sep 17, 2010, 12:44:03 AM PDT
Katalizator says:
I think it'd be awesome if it was done right. Think about "square, square, triangling" with your own two hands. Well...all of Kratos' abilities for that matter.

Think about swinging your right arm upwards to launch an enemy into the air (instead of holding triangle), and using your left to fling him around the place and launch him into walls with both hands after the blades were imbedded.

I think there could be endless possibilities with God of War and the Playstation Move.

What do you think?

Posted on Sep 18, 2010, 6:43:33 AM PDT
M. Bolivar says:
I don't know man... after playing Gladiator (Sports Champions), even though its fun and all... I think there would be more possibilities to miss a "slashing" prompt or something like that; and you know there is a lot of slashing and bashing in GOW!

In reply to an earlier post on Sep 24, 2010, 6:27:42 PM PDT
Tigs says:
Only if they remade the game or made another one do I think it would be cool with God of War.

Posted on Sep 27, 2010, 8:37:41 AM PDT
Omniblast says:
I think Kratos would be tired after 20 minutes. My shoulder is sore just from playing Sports Champion.

Posted on Sep 27, 2010, 1:15:50 PM PDT
GarionOrb says:
I'd rather play God of War with the trusty Dual Shock controller, thanks.

Posted on Sep 28, 2010, 9:43:57 AM PDT
God of War(or any similar game) would suck with Move. Move is completely impractical for hard core, long gaming sessions. Imagine fighting with full arm movements(like you are describing and is required with Move) for more than 30mins. Most people don't have that type of conditioning in their upper body to be slashing and fighting like that. What about jumping and evading and the other uses for all the controller buttons, such as changing magic. How would that work on the Move and even with the Nav controller. Hard core games, like God of War need a regular controller and not a gimmick marketing scheme.

In reply to an earlier post on Sep 28, 2010, 11:44:45 PM PDT
[Deleted by the author on Sep 28, 2010, 11:45:12 PM PDT]

In reply to an earlier post on Sep 28, 2010, 11:45:34 PM PDT
Last edited by the author on Sep 28, 2010, 11:57:21 PM PDT
Katalizator says:
@ J. Miecielica

First of all you're about to get owned, so read on:

You: "What about jumping and evading and the other
uses for all the controller buttons, such as changing
magic."

All of the aforementioned conditions are indeed able to
be executed with the move/nav controllers in their entirety. I know for a fact because I'm playing "Lord of the Rings: Aragorn's Quest" right now which has plenty of evading and changing weapons/magic that all work perfectly fine with the two controllers. So you are wrong there.

You: "Hard core games, like God of War need a regular controller and not a gimmick marketing scheme."

Do you know the definition of the word gimmick?
Evidently you don't or else you wouldn't have used that terminology. Let me teach you a little bit about what marketing gimmicks are. Here is the definition:

"In marketing language, a gimmick is a quirky feature that distinguishes a product or service without adding any obvious function or value."

Again...you are wrong. I own 2 Move controllers, as well as a nav controller and they all function perfectly. There was not one pre-release idea or explanation of the product from Sony that indicated that these controllers will do anything that they have failed to do after release. Which means it's NOT A GIMMICK (see above definition).

When it comes to value, it was money very well spent for this extraordinarily innovative new product. YES "innovative". Why is it innovative?

Because no motion controls in existence have ever come close to being able to do what the Move can do. Like I said,...I know because I own it. Yes, I used to own a Wii as well and when comparing the two it's like comparing night and day.

So, in conclusion...I think you either need to try out a product before condemning it, (which does nothing more than make yourself appear to be an ignorant fool when you fail to do so); or at least do some thorough research on the product in question before attempting to sound like you have a valid point on something that you really have no clue what you're talking about.

"MOVE!" on

In reply to an earlier post on Sep 29, 2010, 3:13:11 AM PDT
Last edited by the author on Sep 29, 2010, 11:44:27 AM PDT
@ J. Miecielica: Seems the intellengence of the PS Move far exceeds yours. I agree with Katalizator. When it comes to statements, you should understand the meaning of words you throw around. A "gimmick marketing scheme"? Move is the future of gaming! I look forward to it's progression and can't wait to see what is around the corner! I would definitely welcome a God of War for the Move. Sore muscles, yes I'm sure of that, but we could all use some full body exercise!

Posted on Sep 29, 2010, 4:21:57 PM PDT
Seems to me I did use the word "gimmick" correctly. Move(and Kinect for that matter) are completely unnecessary and a complete waste of money and time(for the developer and consumer). I don't think Move provides any "obvious function or value" therefore in my opinion(which you really cannot say is wrong by the way) Move is nothing more than a gimmick. I hope it fails very quickly(though I do hope it lasts longer then kinect). And if Move is the future of gaming than a lot of people will stop gaming. Not everyone wants a motion controller. Using a standard controller, in this case a dual shock, is the best way to play video games. You cannot use a motion controller for any considerable length of time nor can you use it for heavy action games(like God of War, Dead rising 2, Dante's inferno). Video games are great because they area nice way to relax after a long day. Jumping around, swinging your arms, and using full motions to play a video game isn't relaxing(and defeats the purpose, IMO), it is more like work or a workout. When I want to workout I will go to the gym and lift weights or go cycling. When I want to relax, I simply want to sit on a couch and play a video game the original, best, and only true way with a regular controller. Everyone has different opinions and not everyone is going to think Move(or kinect) is the greatest thing ever and the future of gaming.

Another point is just because the motion and nav controllers "work just fine"(lord of the rings) doesn't mean it is the best control scheme. To have the best control scheme you really do need the regular controller. Not all the buttons are even on the move/nav controllers. Certain genres and games, like God of War, will only be feasible with a regular control. This means the best case scenario for Move is that it doesn't get phased out and there are some games that are ok with the motion technology. However, there will always be a regular controller and most games will work best with the regular controller.

In reply to an earlier post on Sep 29, 2010, 5:36:32 PM PDT
Tigs says:
Well I agree and disagree with some of this. Yes it is true that there will be many gamers who do not want to use a motion controller for the reasons you list. However, there are many many people who do love motion controllers as can be seen by the success of the Wii. The Move will enjoy the same success as the Wii if not more. It is essentially an approved Wii with better games and better graphics. Something I was always disappointed with on the Wii.

Another thing, you are comparing games that are not designed specifically for motion controls like God of War and Dead Rising. If developers of these games had planned from the beginning to support motion controls they would have made them differently and in a way that made their use comfortable and enjoyable. Dead Rising can and would be amazing in a motion control style.

Also, the Move is going to be excellent for shooter games. The standard controller makes it very difficult to be accurate playing shooters. Sure you get use to it, but it is still awkward. The move basically works as a mouse for these games, making the consoles more appealing than the PC for some of these games.

From a fitness perspective, many people like the idea that they are moving. The problem with this country is too many people are not exercising enough. The Move as well as the Kinect will allow people to enjoy the games and still get a workout. I am sure there will be many fitness related games also. EA sports Active and Mel B are two already in the works as far as I am aware.

I would not mind playing God of War with a motion controller, cause I am not afraid of a little exercise. If people want to relax they will play a game that doesn't use motion controls. The games clearly label whether the Move is required or compatible. The compatible ones will still let you use your controller as usual, but give the option of using motion as well. There will be for a very long time, games that cater to both motion controller enthusiasts and traditional gamers. Everyone can be satisfied.

Posted on Sep 30, 2010, 11:03:16 AM PDT
From the fitness perspective I think Move, Kinet, Wii fitness and all the other fitness games are doing a disservice to everyone. Yes people are moving around more than they normally would while playing a game, however, it really isn't true exercise. For example, in wii fit every few minutes you have to recycle through the menus and you heart rate isn't kept at a high rate for a consistent amount of time. Also people's attention is divided between the "exercise movements" and the mini game/visuals or whatever they are suppose to be doing. To get the most out of exercise you have to have your full attention on it to make sure you are doing it right and are really pushing yourself. So these games are making people think they are exercising but really it is pseudo exercise and is not going to accomplish a whole lot from the fitness standpoint. Since people think it is exercise they still aren't going to exercise the correct way. I don't think exercise can be combined with entertainment where you get the same benefits. People need to get away from the TV and step outside or into the gym to truly exercise and to truly get the benefits of staying in shape and working out. I know there are many people who like the idea of motion controls, however, there are many people who dislike motion technology. So not only will there be "console wars", there are going to be "wars" between traditional gamers and people who like motion controls. I do appreciate an mature discussion though.

In reply to an earlier post on Sep 30, 2010, 12:33:37 PM PDT
Tigs says:
I agree with you about some of the current fitness games, but that is more of a problem with the way they are developed. I am sure a game programmed correctly can give an amazing workout. They just need to make them more intense and ensure that people can't cheat on the movements. For some people, that have been sedentary for a long time, anything that gets them moving is a good start. The games can get them started. Once they realize they need more, then they should seek out other forms of exercise. I am still confident that fitness games will improve.

The Fight: Lights Out will actually be a good test as to whether these games can really give you a workout. I know playing Gladiator in Sports Champions increases heart rate, and that isn't a very intense game.

In reply to an earlier post on Oct 6, 2010, 10:13:19 AM PDT
Kalgari says:
I completely agree, especially on the last part: Sore muscles induced by a few minutes of Sports Champions is an indication you want to be doing that a whole lot more (not less)!

Congratulations, you're doing a form of, at least somewhat, effective exercise :)

In reply to an earlier post on Oct 17, 2010, 7:36:01 AM PDT
I agree with you that God of War would just be too much work with a motion controller. They would have to simplify commands to simple gestures in order for any gamer to have a prolonged gaming session because true 1:1 motion with Kratos would wear out most people in 10 minutes.

I do, however, think it is total ignorance to say Move isn't good for any hardcore games. Resident Evil 5 seems to use it just fine for one example. MAG also uses the Move very effectively, so that should eliminate any doubt that it is possible for Move to work within the 3rd person and 1st Person Shooter genres because as they work with Move they will only improve on its use. Not to mention previews for both Killzone 3 and SOCOM 4 have been great, saying that the use of the Move technology truly adds realism and a sense of actually being "in" the game to the experience. Obviously none of us have been able to try those games yet but the previews at least show that using Move with hardcore games has potential and is definitely more than possible. So in one part I agree that the Move is limited to the demands of the in game character...a lot of movement like Kratos just wouldn't work well. But to completely put off Move as a gimmick that isn't good for anything means 1 of 2 things:

1. You're either too lazy to get off your couch and therefore you don't want motion controls to become dominant because you wouldn't be willing to do the work.

or

2. You don't enjoy realism in games, because that is what Move offers us. A truly immersive experience that makes you feel like you ARE the character.

Those are your only two choices. I am being close-minded since you are showing you can be so well.

Posted on Oct 17, 2010, 9:15:34 AM PDT
I wouldn't say "lazy", however, video games are "couch potato" activities. By this I mean video games are like seeing a movie or watching Tv; it is just something to sit down and relax doing. It isn't something to work up a sweat, get tired, and work at sort of like exercise. I do enough of that with lifting weights or cycling. I wouldn't want TV or Movies to require "work" either. I don't like motion controls because I just want to relax on the couch after a long day. So maybe it is "lazy" However, I think the term "lazy" has negative implications and there is nothing negative about wanting to sit down, relax, and enjoy a video game, movie, or tv.

As for realism in a game, I think the amount offered currently, such as uncharted 2, is fantastic and doesn't need improvement. I don't think motion controls contribute anymore to the realism of games than fanstastic setpieces, a great storyline, and fantastic gameplay. Motion controls are just another control scheme(a pointless control scheme) and they don't add any more depth to a game. They don't make you feel anymore like the character than the dual shock.

If motion controls aren't gimmicks how come they are used to sell games which normally wouldn't even be released?

I know there are a lot of people who like motion control. However, there are just as many, or more, people who don't like it and this is why it will never take over.

Just because Move can be used with 1st and 3rd person shooters doesn't mean it is the optimal control scheme.

In reply to an earlier post on Oct 18, 2010, 10:17:49 PM PDT
The point is video games don't HAVE to be couch potato activities. No one is saying you're never allowed to use a DualShock again once you start using the Move, we're just saying it's a nice break from the norm and for those times you aren't already worn out from a day at work it gives you something fun and entertaining to do, like a movie, etc. while still being able to move around.

Motion controls are gimmicks in the sense that they are used in casual games to attract casual gamers, they aren't a gimmick when they are used in games like Killzone 3 and SOCOM.

You can't really judge how popular motion controls are based on current experience with them either. Most gamers are only basing their motion control experience on the Wii, which is a horrible injustice to Move.

To say that a DualShock can provide the same amount of realism as the Move is just being naive and pig-headed. How is holding a controller in your hand in any way the same sensation as, obviously still holding a controller but, holding a controller in your hand that you actually use like a gun, sword, etc. How can swiveling the analog sticks of the DualShock provide the same sense of realism to a gamer as moving your arms in the exact same way that your character on screen is? I'm pretty sure your ignorance can only mean that you have never actually tried it, or you have and you just had your mind set to begin with that you would hate it.

I will never make the argument that motion controls should completely replace the standard controls we all love, but to completely cast them aside as worthless is ridiculous.

One last comment, on your statement that the current amount of realism offered in games needs no improvement...are you telling me, that if at some point it is possible to play the games we love in a sort of virtual reality, that you wouldn't think that was the most amazing entertainment experience ever? Seemingly in a world where you ARE Nathan Drake, his hands appear to be yours, that wouldn't be the most incredible video game experience? If you can honestly tell me that doesn't sound awesome, then I will drop the subject, but I will also call you insane. As of right now, motion controls and 3D are the closest thing we have to that so I'm going to enjoy it until the next best thing.

In reply to an earlier post on Oct 18, 2010, 10:43:17 PM PDT
Tigs says:
The Wii makes motion controls look bad, but in all fairness this was also the fault of developers and not necessarily the hardware. The same fate can happen to Move or Kinect if developers rush crap games out.

Posted on Dec 17, 2010, 10:25:13 PM PST
hobbster :] says:
Well, I'm a huge God Of War fan, and I seriously wouldn't mind the aches and pains, because if GoW did come in a motion controlled version, it will be truly realistic and to be able to really deliver punches and stuff through your own hands will just be a huge asset to the GoW experience. It will offer endless opportunities for gamers and be groundbreaking :D

Posted on Dec 19, 2010, 9:55:41 AM PST
burningwind says:
Despite all opinions on it Move can be fun. Sony did it right and they still allow games to be played both ways when it comes to most games. Gamers want options and that is what Move does. Yes, playing with the old Dualshock is perfect for relaxation and hardcore gaming. Move is great for a different experience entirely and that is why it works. We have BOTH. Personally I like Move because I live up north and in the winter getting some exercise and playing a video game at the same time is just plain useful if I do not want to freeze outside. Gaming will be around forever though and I think it needs both controllers and motion controllers. Some of us hardcore gamers want a different experience from time to time.

Posted on Dec 20, 2010, 4:43:43 AM PST
C. Charlton says:
Nah I don't think so, not for God of War. GoW is a button mashing game, and I don't know how I would chain my combos using the Move either.

In reply to an earlier post on Dec 20, 2010, 8:18:04 AM PST
burningwind says:
I forgot to mention my thoughts on the God Of War Move idea. Personally I do agree that it probably would not work very well. Combo driven games should stay on the dualshock.

Posted on Dec 22, 2010, 11:24:09 AM PST
Last edited by the author on Dec 22, 2010, 11:32:29 AM PST
personally, i would love to see as much support as possible for the Move. i think its far to easy for the traditional control hard liners out there to come up with excuses for why no game should ever use motion gaming, but in the end its just because they are probably too lazy. There is really no limit to the motion games, and its really in the hands of the developer. if they figure out how to use it then you wont have a problem with jumping or moving, combos etc... just because you dont know how they would implement these things doesnt mean it doesnt belong, it just means they are not paying you to be a developer for a reason.

as for the people that say its impractical because you dont want to move for so long, first, i would have to say games are not made to be played for 8-10 hours a day. (reguardless, to if you believe you should) and, second you're just out of shape. (most likely because you play video games for 8-10 hours a day) i know its scary to think about some type of exercise after not exercising for so long, but it has more to do with the idea that you wont be as good at games because you are aware of your own personal shortcomings. there is no law stating that all games must be able to be played sitting down and using as little energy as possible. i know thats what levels the playing field for people who are in great shape vs people who are in terrible shape. its great to know you can play a fighting game when you know you cant fight to save your life IRL, but to me i think its far greater to know you can preform just as well once the machine turns off. With the move that is at least a possibility.

now please dont flame me, im not saying that everybody who uses a control is a lazy fat slob or anything, but i am saying that people shouldnt put down the Move because they dont feel like physical work should not be apart of gaming. its a great way to keep the body active, because we all know that most people spend to much time at the TV/PC not moving at all. For anybody who ever wanted to look as build as kratos, i promise you're not going to get that way sitting on the couch. (You might not get that ripped like that on the move but my point is that its a step in the right direction so try not to lose focus on that)

oh and as for the guy that says motion gaming is a disservice to exercise; thats just plain ignorant. its obvious you either dont know what you are doing or have never done it. first, moving in general vs sitting and moving your thumbs is WAY better for you. hell in all honesty there isnt much worse you can do to your body aside from cutting yourself. with that said there is not a single thing any game with 1:1 tracking could do that wouldnt be some sort of exercise. the only games that wouldnt give you any exercise is the pointer based move games, and thats only because i'd imagine you are just sitting on your butt again.

Posted on Dec 23, 2010, 5:37:02 AM PST
I think the Heavy Rain demo had the option of using a standard controller or the motion controller...it would be cool if you could have the same option in a GOW game...

Posted on Dec 25, 2010, 2:49:21 AM PST
Reuben Roa says:
I think God of War would be one of the best games to emphasize the moves attributes. Hack n slash is exactly what the move was made for. Heavy rain was great with the move, but not really necessary, but god of war would be insane
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